Author Topic: Weapon balance / meta  (Read 15018 times)

Offline Hadriex

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Re: Weapon balance / meta
« Reply #30 on: November 25, 2019, 05:00:45 pm »
It's funny, I actually didn't like miniguns on my playthrough, at least, not on soldiers. But I absolutely loved them on tanks. And was rather sad that I didn't have good lategame options for tanks with miniguns.

I went crazy for the UAC rifles. And clung to them long after I should have changed out for something heavier duty. There really is nothing else in the game that does what they do. Allowing burst fire even when aimed is so good.

Offline Solarius Scorch

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Re: Weapon balance / meta
« Reply #31 on: December 03, 2019, 08:23:36 pm »
Generally I´d say heavier (+ heavier mag), insanely higher RoF, but lower dmg per bullet... +due high fire rate you may need more strength to counter recoil, but thats probably similar for LMGs.
Maybe could include that in acc formula... (like 0.5*acc + 0.5*str, instead of just acc)
So LMG would be 10shots @50dmg /50% acc, and minigun would be 30 shots @35dmg / 15% acc or so.
I think that is a distinct difference...
One is a multi shot sniper, the other a spray and pray bullet based area dmg weapon...
Not sure if thats different enough for you though.

I can see where you're going with this, but still the only real difference would be auto length. I didn't mess the accuracy idea, but it would have to be pretty overarching and apply to many, many weapons. I'm not ready for something like this at this point.

It's funny, I actually didn't like miniguns on my playthrough, at least, not on soldiers. But I absolutely loved them on tanks. And was rather sad that I didn't have good lategame options for tanks with miniguns.

I went crazy for the UAC rifles. And clung to them long after I should have changed out for something heavier duty. There really is nothing else in the game that does what they do. Allowing burst fire even when aimed is so good.

Yeah, the UAC Rifle is kinda pornographic :P Will be better balanced when the UAC arc rolls in.

Offline TheCurse

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Re: Weapon balance / meta
« Reply #32 on: December 04, 2019, 05:14:23 am »
Hm, never could get warm with the rifles.
(before minigun they do rock though, if available...)

for my multi barreled friends I do have another idea...
the RL main problem with miniguns is the ammo consumption. otherwise they´re just insane.
but that could be implementable... lets say one salvo has 30-50 shot. no clue about accuracy at all. But you get just 5-8 salvos out of one ammo pack...
and having a spare needs a guy with like 70str. and then its still only double.
so if there is a way to make a salvo this big not completely OP (e.g. if its actually more accurate, so it kills the target and maybe something next to it, but doesn't shoot anything in a 45° angle anymore), then its actually a hard consideration because of sheer ammo consumption, you might just run out too easily.
granted, no idea what to do about blasters then.
like you won't give everyone a rocket launcher either, for at least that reason... and many others.  :P

have you thought about sniper snap shots yet?
maybe add a "quick shot", other than snap shot, for semi automatics... e.g. with M82 you can empty the magazine in few seconds. well won't hit anything thats not directly in front of you, but you can... and it may cost you an arm in recoil ^^ so it would be possible to kill more enemies with it per turn than just 1-2, but not on non-close range.
Well or some nice AP+HE+INC ammo for large calibers. might kill a guy from across half the map, might as well get the one next to it too  8)

Funny enough i think SMGs are pretty balanced. And pistols might be a bit too good on non-close range... >_>

Offline Solarius Scorch

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Re: Weapon balance / meta
« Reply #33 on: December 05, 2019, 12:38:00 pm »
You mean something like MGs in Piratez?

Offline TheCurse

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Re: Weapon balance / meta
« Reply #34 on: December 05, 2019, 12:49:47 pm »
You mean something like MGs in Piratez?
no idea, not played it yet

Offline Bananas_Akimbo

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Re: Weapon balance / meta
« Reply #35 on: December 10, 2019, 02:22:02 am »
Another perk of the minigun: Getting the 'Lucky' commendation.

I'm personally more of a rifle/shotgun/launcher type of guy. Over a year into the campaign and I've never once got Lucky.
Today I've tried the minigun for the first time and BAM! Got Lucky right away.

Offline Empiro

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Re: Weapon balance / meta
« Reply #36 on: December 13, 2019, 02:22:11 am »
Also, don't forget to set more than one waypoint with the minigun by pressing control+shift.

Offline TheCurse

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Re: Weapon balance / meta
« Reply #37 on: December 13, 2019, 03:31:22 pm »
Also, don't forget to set more than one waypoint with the minigun by pressing control+shift.
tried using it. never hit anything with that...

Offline Bananas_Akimbo

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Re: Weapon balance / meta
« Reply #38 on: December 14, 2019, 10:57:28 am »
tried using it. never hit anything with that...

It has worked pretty well for me so far. Just don't spread the waypoints too far apart. Especially at a higher range.

Offline Solarius Scorch

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Re: Weapon balance / meta
« Reply #39 on: December 15, 2019, 06:20:17 pm »
Yeah, it's very situational. But still works well under the right circumstances.