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[Answered] costHireEngineer and costHireScientist with requiresBuyBaseFunc
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Topic: [Answered] costHireEngineer and costHireScientist with requiresBuyBaseFunc (Read 2524 times)
wcho035
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[Answered] costHireEngineer and costHireScientist with requiresBuyBaseFunc
«
on:
November 23, 2019, 06:53:21 pm »
Hi, I want to limit which facilities in a base can hire Engineer and Scientist using requiresBuyBaseFunc.
Is this possible? Yes or no? If yes, how do you declare it?
«
Last Edit: February 11, 2023, 07:36:35 pm by Meridian
»
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Meridian
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Posts: 9089
Re: costHireEngineer and costHireScientist with requiresBuyBaseFunc
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Reply #1 on:
November 23, 2019, 10:31:47 pm »
no
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wcho035
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Re: costHireEngineer and costHireScientist with requiresBuyBaseFunc
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Reply #2 on:
November 24, 2019, 06:35:14 am »
Alright, thanks Meridian, I guess I will delete them off the Var.rul
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wcho035
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Re: costHireEngineer and costHireScientist with requiresBuyBaseFunc
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Reply #3 on:
November 24, 2019, 02:24:23 pm »
Here is my solution to this, first make the item equivalent of Scientist and Engineer, then you put requiresBuyBaseFunc in those items. After, you only get the engineers and scientist once you manufacture them...
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Meridian
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Posts: 9089
Re: costHireEngineer and costHireScientist with requiresBuyBaseFunc
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Reply #4 on:
November 24, 2019, 02:39:23 pm »
Quote from: Precentor Apollyon on November 24, 2019, 02:24:23 pm
After, you only get the engineers and scientist once you manufacture them...
Or you can just easily transfer them from another base
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[Answered] costHireEngineer and costHireScientist with requiresBuyBaseFunc