Author Topic: Alien use of ammo: AI can use additional ammo slots?  (Read 2035 times)

Offline The Martian

  • Commander
  • *****
  • Posts: 754
  • "It implores you to listen to its arguments..."
    • View Profile
Alien use of ammo: AI can use additional ammo slots?
« on: October 08, 2019, 12:02:32 pm »
If you define a weapon with multiple ammo slots is the enemy AI able understand and use the additional ammo types?

Or is this strictly a feature for player units?


(UFOpaedia: Compatible ammo and Action Mapping)
Code: [Select]
- type: STR_WEAPON_WITH_4_AMMO_SLOTS
   ammo:
     0:
       compatibleAmmo: [ STR_AMMO_1, STR_AMMO_2 ]
       tuLoad: 5
       tuUnload: 2
     1:
       compatibleAmmo: [ STR_AMMO_3 ]
       tuLoad: 10
       tuUnload: 4
     2:
       compatibleAmmo: [ STR_AMMO_1, STR_AMMO_4 ]
       tuLoad: 10
       tuUnload: 4
     3:
       compatibleAmmo: [ STR_GRENADE ]
       tuLoad: 20
       tuUnload: 8
Code: [Select]
- type: STR_RIFLE_WITH_A_GRENADE_LAUNCHER
   confAimed:
     shots: 1
     name: STR_AIMED_SHOT
     ammoSlot: 0
     arcing: false
   confSnap:
     shots: 2
     name: STR_DOUBLE_SNAP_SHOT
     ammoSlot: 0
     arcing: false
   confAuto:
     shots: 1
     name: STR_LAUNCH_GRENADE
     ammoSlot: 3
     arcing: true
   confMelee:
     name: STR_PUNCH_IN_THE_FACE