Hi Yankes
Thanks for replying
A few messages before, as quote by you.
“Now you can look what variables are available (only `unit` for stat bonuses) and add logic to expand it.”
My interpretation of the sentence above was, if I use
Armor:
-STR_Somthing_UC
then in order to use the properties declare in the armor section, I have to put it in a unit to make it work. Hence my coding outcome and confusion.
Okay, from what I can understand of your message, you want me to use STR_NONE_UC to override something.
Armour is something an Soldier wears. How can an item have armour properties? I am looking for items to have stats effect.
If you are pointing towards using armour that a soldier is wearing to boost his or her stats, I know how to do that.
I want this stat boost on an Item that a solder is holding, or he or she can consume to have a temp stats boost, which ever direction works.