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[Answered] (OXCE) Can I replace the melee attack with a ranged attack?
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Topic: [Answered] (OXCE) Can I replace the melee attack with a ranged attack? (Read 7022 times)
wcho035
Guest
Re: (OXCE) Using "Compatible ammo and Action Mapping" to replace the melee attack?
«
Reply #15 on:
September 10, 2019, 03:37:50 pm »
This code doesn't work properly on tanks. Only the first weapon is loaded, the second is not.
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The Martian
Commander
Posts: 754
"It implores you to listen to its arguments..."
Re: (OXCE) Using Compatible ammo and Action Mapping to replace the melee attack?
«
Reply #16 on:
September 10, 2019, 10:52:20 pm »
Thank you for updating the
UFOpaedia Ruleset Reference
.
^_^
Quote from: efrenespartano on September 09, 2019, 02:19:34 am
I had this exact issue with a M16/M03 rifle with GL, so I just change it to Aimed shot.
I followed your advice and assigned "
Aimed Shot
" to launch the grenade and renamed "
Snap Shot
" to "
Aimed Shot
".
The reason for renaming the "
Snap Shot
" is that even though it is now has the appearance of "
Aimed Shot
" it will still trigger reaction fire.
These
confAction:
commands are pretty fun to mess about with so far.
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Nord
Commander
Posts: 1746
The Gate is open.
Re: (OXCE) Using "Compatible ammo and Action Mapping" to replace the melee attack?
«
Reply #17 on:
September 11, 2019, 12:50:02 pm »
Also multi-ammunitions does'nt shows in ufopedia.
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[Answered] (OXCE) Can I replace the melee attack with a ranged attack?