Something isn't working as I was expecting.
In the past using OpenXcom this code produced a Shotgun spread of 10 pellets each one creating a radius 1 incendary explosion.
Now that I'm using OXCE only a single bullet/explosion is occurring, rendering this ammo at 1/10 its expected firepower and thus useless.
I don't think I've altered the code so I'm unsure why it is producing different results.
Does OXCE handle shotgunPellets: based Incendary ammo differently?
# Alloy Shotgun
- type: STR_SHOTGUN_ALLOY
size: 0.2
costSell: 1800
weight: 5
bigSprite: 269
floorSprite: 237
handSprite: 752
bulletSprite: 3
fireSound: 63
compatibleAmmo:
- STR_SHOTGUN_SHELLS
- STR_SHOTGUN_SHELLS_AP
- STR_SHOTGUN_AA_SHELLS_AP
- STR_SHOTGUN_AA_SHELLS
- STR_INC_SHELL
accuracySnap: 136
accuracyAimed: 156
tuSnap: 27
tuAimed: 64
aimRange: 14
snapRange: 8
dropoff: 6
battleType: 1
twoHanded: true
invWidth: 1
invHeight: 3
armor: 40
attraction: 8
listOrder: 2250
accuracyAuto: 75
tuAuto: 45
autoShots: 6
autoRange: 8
# Incendary Shells
- type: STR_INC_SHELL
size: 0.1
costSell: 1500
weight: 3
bigSprite: 270
floorSprite: 75
hitSound: 0
hitAnimation: 0
power: 10
damageType: 2
clipSize: 6
battleType: 2
shotgunPellets: 10
blastRadius: 1
bulletSpeed: 50
explosionSpeed: 7
listOrder: 2254