Author Topic: [DONE] Custom hit/melee animation frame count  (Read 6751 times)

Offline Meridian

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Re: [OXCE] HIT.PCK/SMOKE.PCK and meleeAnimation/hitAnimation
« Reply #15 on: January 03, 2021, 10:23:21 am »
What you said (and I'm paraphrasing based on how I interpreted it): There are three different sets of animation, the top four frames (thin smoke), the middle four frames(medium smoke), and the bottom four frames(thick smoke).

OK, I've changed the word "animations" to "types".
Hopefully enough to stop nitpicking on me.