Author Topic: What do you think of...  (Read 3231 times)

Offline vladdrak

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What do you think of...
« on: August 18, 2019, 01:01:31 am »
UFO: {Aftermath, Aftershock, Afterlight, Extraterrestrials, Alien Invasion}, Xenonauts, Enemy Within, War of the Chosen?

How do you like them?
Which one do you abhor?
Why?
Ever wanted to rant about them? Make a best-to-worst list?
Now's the time!

Offline tkzv

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Re: What do you think of...
« Reply #1 on: August 19, 2019, 03:59:19 am »
UFO: Aftermath is built around some interesting ideas. The whole mating of giant organisms, creation of monsters out of human bodies, pilot rescue missions, "see every monster" missions, aliens stranded on Earth and joining my forces to fight the traitors... However, it was buggy and I find the engine inferior to the original UFO:
the operatives cannot enter buildings,
there is only one level,
the terrain is indestructible,
the ability to zoom in turned out to be useless — once you've seen each monster, there's nothing to look at closely.
What broke my patience, was the inability to research plasma weapons — looked like a bug to me. After that I dialed the difficulty to the lowest, played until the end with invulnerability cheat codes and didn't bother replaying the game or trying sequels. Turns out, I missed a few things.

I tried UFO: AI about 10 years ago. The AI was nonexistent, models were ugly, purchasing weapons required a lot of micromanagement, and I decided to wait a few years before trying it again. I haven't played it since then.

Xenonauts so far is a nice game. I loved the idea of detecting UFOs by "sightings" and "strafes", but it wasn't used much, at least on the lowest difficulty. The movement mechanics takes time to get used to, but is more realistic. So far the most unpleasant part was waiting several months without any UFOs. I fired scientists to save money, but did it too late and lost more from re-hiring. Then I accidentally wiped the disk and haven't restored the backup yet. Another problem is that there seems to be no technical support anymore — there are multiple crash reports on their site, but no answers; usually, I had to start over with saves from a few game days earlier.

I tried playing the 2012 XCOM game when it was released, got as far as the first Cryssalid, but Steam version kept crashing at certain points if the network was connected. This bug has probably been fixed, but I haven't revisited the series. What I hated about the game, was inability to build more bases and inability to send several teams to several simultaneous missions (did DLCs fix that too?).
« Last Edit: August 24, 2019, 11:40:45 pm by tkzv »

Offline vladdrak

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Re: What do you think of...
« Reply #2 on: August 26, 2019, 03:11:34 pm »
"What I hated about the game, was inability to build more bases and inability to send several teams to several simultaneous missions (did DLCs fix that too?)"

No, only one base throughout the whole game, but by the end of it you'll have full coverage, and i think you are unlocking every bonus the game offers with the different starting locations, given you push every research and build the necessary satellites. The whole base system is so much different from the original game, having multiple instances of it would probably render it nonsensical. Also you get only one Skyranger, thus no several simultaneous missions, and for a good reason: the game typically offers up 3 abduction missions at any given time, each with a different reward on completion (and varying difficulty at times). You are deciding which one to engage based on the reward that lures you the most, suffering the repercussions of neglecting the remaining 2 missions (increasing panic -> reduced funds from those regions). This system is less sandboxy than that is of the original's, but it also means it's more streamlined, elegant and elaborate.
« Last Edit: August 26, 2019, 03:32:43 pm by vladdrak »

Offline tkzv

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Re: What do you think of...
« Reply #3 on: August 27, 2019, 01:13:38 pm »
you get only one Skyranger, thus no several simultaneous missions, and for a good reason: the game typically offers up 3 abduction missions at any given time, each with a different reward on completion (and varying difficulty at times).
And this is highly unrealistic :) Any commander will use this justification to get extra transports and troops to be ready for the next set of simultaneous strikes. And the council will support him.

You are deciding which one to engage based on the reward that lures you the most, suffering the repercussions of neglecting the remaining 2 missions (increasing panic -> reduced funds from those regions). This system is less sandboxy than that is of the original's, but it also means it's more streamlined, elegant and elaborate.
It's there solely to increase "replayability". Creating situations where following all paths is not an option. Doing it from the start by resource shortage would've been OK for me. Their way just shows the lack of creativity.