I'm trying my hand into create new craft maps, and also learning
MapView and
MCEdit. For the test, I'm using the COPTER map (from
X-COM Files) and
OXCE. And I have a problem. See attached screenshot.
My idea is to have a ground starting tile that is offset by a bit. The offset cannot be more than 8 pixels or else the unit won't step back in. I used MCEdit to offset the tile up (8 pixels), it certainly does (green offset in the pic). I also manually drawn the tile by said offset and it also does it (purple offset in the pic). Yet when the game renders the tile, there is a black diamond or void where the ground texture should be. The tile needs to be made a floor tile in MapView, else (wall or object tile) the unit may not spawn on the tile.
I could try to make a wall tile that also occupy the same spot left by the void, but this color may contrast with the original ground tile if the craft lands on a different source map (example forest patch landing on desert).
Is it possible to have such starting ground tiles hovering slightly over the ground without the black rendering of the void ? Any workarounds other people may have used?