Hi,
i've compiled the latest git clone on macos catalina with make and only get a grey window after starting the application. the sound works fine, but I can't see anything. Any hints what to do?
[02-03-2020_13-46-01] [INFO] OpenXcom Version: 1.0.47700c398
[02-03-2020_13-46-01] [INFO] Platform: OSX
[02-03-2020_13-46-01] [INFO] Data folder is:
[02-03-2020_13-46-01] [INFO] Data search is:
[02-03-2020_13-46-01] [INFO] - /Users/someuser/Library/Application Support/OpenXcom/
[02-03-2020_13-46-01] [INFO] - /Users/Shared/OpenXcom/
[02-03-2020_13-46-01] [INFO] - ./
[02-03-2020_13-46-01] [INFO] User folder is: /Users/someuser/Library/Application Support/OpenXcom/
[02-03-2020_13-46-01] [INFO] Config folder is: /Users/someuser/Library/Application Support/OpenXcom/
[02-03-2020_13-46-01] [INFO] Options loaded successfully.
[02-03-2020_13-46-01] [INFO] SDL initialized successfully.
[02-03-2020_13-46-01] [INFO] SDL_mixer initialized successfully.
[02-03-2020_13-46-01] [INFO] requested file not found: openxcom.png
[02-03-2020_13-46-01] [INFO] Detected locale: nl_NL.UTF-8
[02-03-2020_13-46-01] [INFO] Attempting to set display to 640x400x8...
[02-03-2020_13-46-01] [INFO] Display set to 640x400x8.
[02-03-2020_13-46-01] [INFO] Loading data...
[02-03-2020_13-46-01] [INFO] Scanning standard mods in 'standard'...
[02-03-2020_13-46-01] [INFO] Scanning user mods in '/Users/someuser/Library/Application Support/OpenXcom/mods'...
[02-03-2020_13-46-01] [INFO] Mapping resource files...
[02-03-2020_13-46-01] [INFO] Resources files mapped successfully.
[02-03-2020_13-46-01] [INFO] Active mods:
[02-03-2020_13-46-01] [INFO] - xcom1 v1.0
[02-03-2020_13-46-01] [INFO] Loading rulesets...
[02-03-2020_13-46-02] [INFO] Loading fonts... Font.dat
[02-03-2020_13-46-03] [INFO] Data loaded successfully.
[02-03-2020_13-46-03] [INFO] Loading language...
[02-03-2020_13-46-03] [INFO] Language loaded successfully.
[02-03-2020_13-46-03] [INFO] OpenXcom started successfully!
[02-03-2020_13-46-03] [INFO] Playing flx, 320x200, 890 frames
[02-03-2020_13-46-03] [INFO] Using software scaling routine. For best results, try an OpenGL filter.
[02-03-2020_13-46-08] [INFO] SDL_mixer initialized successfully.