Greetings, my dear comrades. A whole year passed since I joined this wonderful community, and now I think it is time for me to join the ranks of amateur modders
It is clear that TFTD development had one big flaw: its dev team was obviously mind-controlled. That is why this game was so horribly bugged and many in-game solutions are debatable, to say least - and let us not speak about tons of handwaves in the story. This all was a bit frustrating for me because I liked UFO: Enemy Unknown and wanted a good sequel for this great game. With OXC and its huge modding possibilities it was only matter of time - at some point I got an idea to make my own mod for TFTD. And then I discovered the "UFOnizing TFTD" mod by Xeno Wiper... well, I liked its concept but was disagreed with some solutions, so I just opened Ufopedia wiki and started to read about OXC modding. Some time later I found myself rewriting USOpedia entries for some aliens. Perhaps, that was a first step...
USO: Deep Strike (UFO and USO, got it?
) is a retelling of TFTD that still follows the events of UFO: Enemy Unknown story-wise but with a twist. The official timeline says that X-Com was suffering a budget cut in 2005 and had been officially disbanded in 2012. But we all know that govermental funding was not so important for our shadowy paramilitary alien fighting group - everyone who played UFO will tell you that manufacturing and selling xenotechnology makes you virtually independent from the Counsil funding. What if this were to stay true in-universe? And what happened to all those alien hybrid infiltrators who were mentioned in "Alien Abduction"? And (most importantly) where did all those xeno toys that we sold end up?
These questions (and followed brainstorming) led me to some interesting results:
- no more crippled aquanauts in wet paper suits. Call me a wimp, but I like marines in adequate underwater armor much more. So Diving Suits were replaced with Combat Suits (actually the same Plastic Aqua-Armor but with lowered parameters) - this means that starting armor can (and will) be used much longer than in vanilla. Oh, and the recruits now have some better stats. And they are called marines!
- Dart Pistol and Dart Rifle were renamed to Needle Pistol and Needle Rifle respectively. They were also slightly buffed to be close to their UFO counterparts.
- Gauss (particle) weaponry under water? No way! Human-made (Ultra)Sonic weapons for Tier 2 are much better. Also made them a little more accurate (because USOpedia says so).
- I rewrote all three key Alien Research results (Alien Origins, The Ultimate Threat and Th'leth The Alien City), because they were written by some sort of Lovecraft-wannabe. Now they fit original X-Com style much more. Here is example of the new STR_ALIEN_ORIGINS_UFOPEDIA text:
- Weapon research now begins with overall technology research ("Ultrasonic Weapons" and "Alien Weaponry Analysis")
- I also rewrote most of USOpedia articles about live alien research and autopsy. And renamed Tasoth back to Deep One (and original Deep One to The Faceless).
Future plans and thoughts:
- human enemy faction: not cultists, Just old good criminals and black market representatives.
- Hybrids Conspiracy plotline
- a unique terror mission with mind-controlled civilians ("IT'S A TRAP!")
- more terror sites: off-shore oil rig, sealab, island military base and so on.
- underwater terror missions (needs some more brainstorming)
- mission type: Illegal Salvage Operation (this one will be a much pain...)
- mission type: Pirate Attack
I would like to hear any opinons and suggestions. Cheers!