mapBlocks: - name: MYBLOCK_00 width: 10 length: 10 - name: MYBLOCK_00 width: 10 length: 10 items: STR_SOME_ITEM: - [0, 0, 0] - name: MYBLOCK_00 width: 10 length: 10 items: STR_SOME_OTHER_ITEM: - [0, 0, 0]
The only place where mapBlocks are referenced by name is when generating an xcom base defense map... only the first one would be considered there.Everywhere else, they are referenced by an index or chosen randomly, so it should work.I didn't test it... so better make some tests too, don't just believe me blindly EDIT: if it is only about randomized items, you can also use this feature: https://openxcom.org/forum/index.php/topic,2915.msg69165.html#msg69165