I think such stuff would be better done as medical "patches", developed by the doctor. Kinda like equip able buff gear from piratez, but medical patches you wear on your legs / arms. Perhaps am adrenaline patch which increases energy / stun regen, but lowers aim and throwing because of jitters, A sort of sedative increasing bravery substantially, but reducing all cognitive abilities and reducing tu / energy, a stimulant patch which increases reactions / strength but reduces bravery (sort of panic attacks like meth) ect.
Though I'd love a sort of painful, and traumatic injection item which increases health, but causes severe stun, energy loss, and morale loss, as well as bleeding basically saving the units life with an increase of like 30 hp, but completely incapacitating them, and possibly killing them if done too often.
.... I do wish medical stuff could do more in the way of scripting, I'd love a sort of berserk serum that increased stats for like 5 turns across the board, caused regen, of health, but caused morale loss during prone to panic attacks.
Though I think medical patches would fit the theme, and I'm pretty sure they are possible.