Author Topic: CA_SPAWN NOT FOUND  (Read 5050 times)

Offline chief66

  • Squaddie
  • *
  • Posts: 4
    • View Profile
CA_SPAWN NOT FOUND
« on: September 07, 2018, 10:08:02 pm »
Any one else have this problem? Looking the error log it has something to do with the display settings I think, attaching error log. I've tried different display settings, hasn't helped.
Thanks for any help.
[07-09-2018_13-58-08]   [INFO]   Mapping resource files...
[07-09-2018_13-58-09]   [INFO]   Resources files mapped successfully.
[07-09-2018_13-58-09]   [INFO]   Loading rulesets...
[07-09-2018_13-58-10]   [INFO]   Loading fonts... Font.dat
[07-09-2018_13-58-10]   [INFO]   Loading extra resources from ruleset...
[07-09-2018_13-58-10]   [INFO]   Data loaded successfully.
[07-09-2018_13-58-10]   [INFO]   Loading language...
[07-09-2018_13-58-10]   [INFO]   Language loaded successfully.
[07-09-2018_13-58-10]   [INFO]   OpenXcom started successfully!
[07-09-2018_13-58-10]   [INFO]   Using software scaling routine. For best results, try an OpenGL filter.
[07-09-2018_13-58-16]   [WARN]   Couldn't get display resolutions
[07-09-2018_13-58-36]   [INFO]   Attempting to set display to 3200x1800x8...
[07-09-2018_13-58-36]   [INFO]   Display set to 3200x1800x8.
[07-09-2018_13-58-52]   [INFO]   Attempting to set display to 1920x1080x8...
[07-09-2018_13-58-52]   [INFO]   Display set to 1920x1080x8.
[07-09-2018_13-59-26]   [WARN]   Couldn't get display resolutions
[07-09-2018_13-59-42]   [INFO]   Attempting to set display to 1920x1080x8...
[07-09-2018_13-59-42]   [INFO]   Display set to 1920x1080x8.
[07-09-2018_14-00-46]   [WARN]   Couldn't get display resolutions
[07-09-2018_14-01-40]   [INFO]   Attempting to set display to 1920x1080x8...
[07-09-2018_14-01-40]   [INFO]   Display set to 1920x1080x8.
[07-09-2018_14-01-45]   [INFO]   Attempting to set display to 1604x881x8...
[07-09-2018_14-01-45]   [INFO]   Display set to 1604x881x8.
[07-09-2018_14-01-53]   [INFO]   Attempting to set display to 1342x661x8...
[07-09-2018_14-01-53]   [INFO]   Display set to 1342x661x8.
[07-09-2018_14-02-04]   [INFO]   Attempting to set display to 1456x803x8...
[07-09-2018_14-02-04]   [INFO]   Display set to 1456x803x8.
[07-09-2018_14-02-24]   [FATAL]   A fatal error has occurred: Trajectory CA_SPAWN not found
[07-09-2018_14-02-24]   [FATAL]   0x6242b0 OpenXcom::CrossPlatform::stackTrace(void*)
[07-09-2018_14-02-24]   [FATAL]   0x627b80 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[07-09-2018_14-02-24]   [FATAL]   0x401580 exceptionLogger()
[07-09-2018_14-02-24]   [FATAL]   0xa0f298 MPEGaction::MPEGaction()
[07-09-2018_14-02-24]   [FATAL]   0x516fb0 OpenXcom::Mod::getUfoTrajectory(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool) const
[07-09-2018_14-02-24]   [FATAL]   0x7c9130 OpenXcom::AlienMission::think(OpenXcom::Game&, OpenXcom::Globe const&)
[07-09-2018_14-02-24]   [FATAL]   0x444300 OpenXcom::GeoscapeState::time30Minutes()
[07-09-2018_14-02-24]   [FATAL]   0x44f540 OpenXcom::GeoscapeState::timeAdvance()
[07-09-2018_14-02-24]   [FATAL]   0x621460 OpenXcom::Timer::think(OpenXcom::State*, OpenXcom::Surface*)
[07-09-2018_14-02-24]   [FATAL]   0x4501e0 OpenXcom::GeoscapeState::think()
[07-09-2018_14-02-24]   [FATAL]   0x62aed0 OpenXcom::Game::run()
[07-09-2018_14-02-24]   [FATAL]   0x401820 SDL_main
[07-09-2018_14-02-24]   [FATAL]   0x854360 console_main
[07-09-2018_14-02-24]   [FATAL]   ??
[07-09-2018_14-02-24]   [FATAL]   0x764c8460 BaseThreadInitThunk
[07-09-2018_14-02-24]   [FATAL]   0x77b62ed0 RtlValidSecurityDescriptor
[07-09-2018_14-02-24]   [FATAL]   0x77b62ed0 RtlValidSecurityDescriptor
[07-09-2018_14-02-27]   [FATAL]   OpenXcom has crashed: Trajectory CA_SPAWN not found

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9094
    • View Profile
Re: CA_SPAWN NOT FOUND
« Reply #1 on: September 07, 2018, 10:14:56 pm »
Nothing to do with display settings.

Ufo trajectory CA_SPAWN is used, but not defined... which mod are you playing?

Offline chief66

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: CA_SPAWN NOT FOUND
« Reply #2 on: September 08, 2018, 01:23:50 am »
The Final mod is all that I have enabled.

Offline SupSuper

  • Lazy Developer
  • Administrator
  • Commander
  • *****
  • Posts: 2162
    • View Profile
Re: CA_SPAWN NOT FOUND
« Reply #3 on: September 08, 2018, 02:43:38 am »
Report it to the FMP mod here: https://openxcom.org/forum/index.php/topic,2027.0.html

It'll also help to post a savegame with the issue.

Offline chief66

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: CA_SPAWN NOT FOUND
« Reply #4 on: September 08, 2018, 04:18:08 pm »
saved games

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9094
    • View Profile
Re: CA_SPAWN NOT FOUND
« Reply #5 on: September 08, 2018, 09:54:05 pm »
Find and open file: "Final Mod Pack/Ruleset/ufoTrajectories_FMP.rul"

At the end of the file, paste the following ruleset:

Code: [Select]
  - id: CA_SPAWN
    groundTimer: 0
    waypoints:
      - [0, 0, 0]

Restart OpenXcom.

Offline chief66

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: CA_SPAWN NOT FOUND
« Reply #6 on: September 09, 2018, 08:42:08 pm »
That seem to have worked.
Thanks

Online Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11728
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: CA_SPAWN NOT FOUND
« Reply #7 on: September 10, 2018, 04:46:35 pm »
Is this just a bug, or something to do with version changes?

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9094
    • View Profile
Re: CA_SPAWN NOT FOUND
« Reply #8 on: September 10, 2018, 04:50:46 pm »
Is this just a bug, or something to do with version changes?

A normal bug.

FMP 2.0 didn't have missions using this trajectory, FMP 2.2 has them.
(I'm guessing you copied them from XCF, but forgotten to copy other stuff)

Online Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11728
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: CA_SPAWN NOT FOUND
« Reply #9 on: September 10, 2018, 04:59:38 pm »
A normal bug.

FMP 2.0 didn't have missions using this trajectory, FMP 2.2 has them.
(I'm guessing you copied them from XCF, but forgotten to copy other stuff)

Could be!
Thanks Meridian, I will update the mod soon.