Wow, thanks! Quite a few good ideas here!
- Increased repair speed of combat crafts, repair now take at most 140 hours
I don't think it matters much, but if you feel it was too long, I don't have anything against it. Still, the FMP avoids changing vanilla unless really necessary, so I'm leacing it as it is.
- Increased speed of Sentinel to 3200 - previuos speed of 2200 for elerium-powered non-transport craft was strange
Well, it looks like a flying brick... Even with Elerium drive, it shouldn't be too fast. Still, 3200 is still somewhat reasonable, I guess.
- Modified sell cost of any craft to 80% of total manufacturing cost
OK, not a big deal.
- Decreased ammo capacity of gauss and rail craft cannons to 90 and 60
Why would it take less ammo than the basic cannon? It's not like these bullets take more space or anything. Was it related to power systems somehow?
- Gauss and rail cannons ammo, bots HWP and craft, now produced by 10 shots
All right.
- Dog strength increased from 2 to 5 - still not enough to throw items far enough, but enough to carry explosives or weapon
And this is why I gave it 2.
Dogs don't do these things well... Many have tried.
- Firing accuracy of high-tech HWP`s, both X-COM and alien, increased up to 70
I guess it's all right, considering how people don't use these much..
- Decreased score loss by loosing scout tank to 8 from insane 50
Ouch, so true. I'll fix it in the FMP straight away.
- Modified many manufacture costs, now almost any item production is somewhat profittable with exception of elerium-powered items
I think it's more or less meaningless, since only the item with the most profit counts... But sure, why not.
- Craft rail cannon now require elerium to produce
I prefer to keep these branches separated, but it's no heresy.
- Any alloy ammo now require only 1 alien alloy
Eh? Are you running out of alloys, or was it for some other reason?
- Any hovertank now require 4 grav modules to produce and corresponding tech. Elerium cost decreased
UFO construction should cover this alone, since the principle is a bit different; both use gravity physics, but the gravity waves are generated in differnt ways (for UFOs and HWPs, the entire hull acts as the emitter, while grav modules are self-sufficient devices). But if you prefer it this way...
- HWP plasma and laser weapon now hawe same stats on every platform, autoshots available only for ground versions
There was a reason for hovertanks to have slightly poorer accuracy. I think equalizing it diminishes the depth a little.
- Repair of stormtrooper armor does`nt require electronics (MIB damaged armor have undamaged electronics, XCOM variant too)
Good point, I'll do the same.
- Plasma sword now benefits from strength (previously was almost identical to knife, but with 2-handed drawback)
But it's always been like this...
- Gauss and rail pistols clip capacity increased to 18 and 12
Arbitrary. But I'm not going to make a fuss out of it.
- Dog and scout tank store size decreased to 3 (from 6)
Hey, vanilla settings.
- Elerium mace stats increased to better overal value than stun rod
Congrats, now it's way OP.
Over my dead body!
- Shotguns and Magnum nerfed - pistol shot with damage, greater than sniper rifle is nonsence
Base damage values are fine; the problem is with the OXC engine, which simply doesn't allow for a real, useful sniper rifle. OXCE+ is much better at it, and I am much more satisfied with how I did it for
X-Com Files (it's basically FMP 2.0 after all).
- X-COM pistols gained autoshot-mode with accuracy 30%
Umm, so why do we need the SMG now?
- Pistols and shotguns now have limited range
It's not a bad idea, but in vanilla OXC sight range is so short and the shotgun behaviour is so poor that I never cared to fix it. (Again, OXCE+ gives you way more tools for this stuff.)
- Autoshot aimed range increased for every basically automatic weapon
So... Auto or aimed? Looking at the values, I can't see any definite trend.
- Autocannon stats increased a bit to be not worse than heavy cannon
It's an AUTO cannon. If it's not worse in basic stats, why even use the Heavy Cannon at all?
While I pointed out some things I disagree with, I really like what you've done. Thanks for the work!