In vanilla, they are hardcoded.
In OXCE+, it's these:
Thanks man, just helping me to help you guys thats all. From the looks of it the issue is gonna be addressed anyway... but for new mods all sorts of colors could be eschewed if they were able to simply use that final range (giving more mid and upper range tones available for other grays).
(I can easily see the alien alloy gray going from slate blue at the top, down to some dark purple or dark teal color at the bottom, thus adding darker colors that had a more limited expression before, while giving alien alloys tiles and ship sides a color-changing paint kind of look)No I didnt attach the image, I know better, I provided it as an IMG link, I just did it at the bottom because I knew it might be monstrous.
One thing I would like to point out about the text colors is that since, at least in piratez, the teal color range, grass green colors, and a couple of the golden color ranges have been tweaked with a steep dropoff in intensity at the top (usually 2nd to 4th color of the range) that could probably be passable for the shadowed parts of the text. It wouldnt be as good but it may still work, im about to find out.