aliens

Author Topic: [Solved] Suppress 'Alien Spotted' interrupt after first time  (Read 3304 times)

Offline The Reaver of Darkness

  • Commander
  • *****
  • Posts: 1512
    • View Profile
[Solved] Suppress 'Alien Spotted' interrupt after first time
« on: January 22, 2018, 09:37:05 am »
In the original game, when a soldier first spots an alien, they stop running immediately, sometimes wasting time units. If you tell the soldier to turn around and move, they will turn and promptly stop, having moved no tiles at all and wasting 3-4 time units. This only happens the first time the alien is spotted this turn. When other soldiers see the alien for the first time, they do not interrupt their movement because it has already been previously spotted this turn.

In OXC, soldiers interrupt their movement the first time they see any alien in a given turn, even if that alien has been spotted previously by other soldiers.

Please fix.
« Last Edit: February 11, 2023, 04:46:31 pm by Meridian »

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9084
    • View Profile
Re: Suppress 'Alien Spotted' interrupt after first time
« Reply #1 on: January 22, 2018, 11:17:19 am »
This is by design.
The exact reason "why" is buried in the depths of this forum somewhere... both approaches have advantages and disadvantages in certain situations and for certain mods.

PS: If you want the (almost) original behavior, you can force it in OXCE+ by shift-clicking... the units will ignore all contact (also new contacts!) and just continue walking

Offline The Reaver of Darkness

  • Commander
  • *****
  • Posts: 1512
    • View Profile
Re: Suppress 'Alien Spotted' interrupt after first time
« Reply #2 on: January 22, 2018, 12:44:30 pm »
Thank you. That is an acceptable compromise, though I wish it was more public and available in OXC. I've been going through tons of frustration without it up until now.

Offline tkzv

  • Commander
  • *****
  • Posts: 583
    • View Profile
Re: Suppress 'Alien Spotted' interrupt after first time
« Reply #3 on: February 09, 2018, 10:03:11 am »
This is by design.
The exact reason "why" is buried in the depths of this forum somewhere... both approaches have advantages and disadvantages in certain situations and for certain mods.

PS: If you want the (almost) original behavior, you can force it in OXCE+ by shift-clicking... the units will ignore all contact (also new contacts!) and just continue walking
Shift-right click doesn't work like that. The soldier still stops.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9084
    • View Profile
Re: Suppress 'Alien Spotted' interrupt after first time
« Reply #4 on: February 09, 2018, 10:38:16 am »
Shift-right click doesn't work like that. The soldier still stops.

Shift-left click