Author Topic: SpecialWeapons Question [Solved]  (Read 1867 times)

Offline pjlasl

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SpecialWeapons Question [Solved]
« on: January 15, 2022, 05:54:47 pm »
I am trying to learn how to use the specialweapons property.
I have added a couple different ones and they show up in the ufopaedia, but I am not sure how to access them in the battlescape.

Can someone help?
« Last Edit: January 16, 2022, 12:33:40 am by pjlasl »

Offline ohartenstein23

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Re: SpecialWeapons Question
« Reply #1 on: January 15, 2022, 10:00:59 pm »
"Special Weapons" are just another way to access a weapon that isn't placing a gun in a soldier's hand. To get them to appear, you need:

  • To define the weapon as a specialWeapon on either an armor or on a unit for HWPs
  • To add specialIconSprite or specialUseEmptyHand on the weapon's item definition

Offline pjlasl

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Re: SpecialWeapons Question [Solved]
« Reply #2 on: January 16, 2022, 12:35:41 am »
With your explanation I figured out how to put it together!

Items:
   specialUseEmptyHand: true
   specialIconSprite: 2 # 0,1 used by SPICONS.DAT

extraSprites:
  - type: SPICONS.DAT
    width: 32
    height: 24
    files:
      2: Resources/Spicons1.gif