Author Topic: Chaingun remodel and palette fail  (Read 19105 times)

Offline Meridian

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Re: Chaingun remodel and palette fail
« Reply #30 on: September 23, 2016, 01:06:05 pm »
Small update:
- found the reserved color indices for PAL_UFOPAEDIA usage (craft, vehicle, text, imagetext) and held on to them
- did some palette magic on the original picture
- reading palette from the picture itself (no need to define custom palette)

Can you spot 5 differences?

PS: I will open a separate thread for this and give detailed guidelines about which palette is used where; which colors are reserved and how to use your own palettes correctly
« Last Edit: September 30, 2016, 04:18:49 pm by Meridian »

Offline tormodino

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Re: Chaingun remodel and palette fail
« Reply #31 on: September 23, 2016, 03:10:33 pm »
 I can't say what the 5 differences are, but the colours appear much richer than before. It looks really good.
The entire image being less granular does so much work.
« Last Edit: September 23, 2016, 03:12:36 pm by tormodino »

Offline Dioxine

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Re: Chaingun remodel and palette fail
« Reply #32 on: August 29, 2017, 11:24:13 pm »
Can we have custom battlescape palette definiable per deployment? We're cooking some nice stuff with Bloax for undersea and space missions :)