Reaver==>When I altered the name of the folder that OpenXcom was saved in, naturally MapView couldn't find it anymore.
Yes changing names/locations is hard to gracefully recover from.
In my previous post example anytime I update Openxcom it would always be Openxcom,
ie you have
E:\Games\OpenXcom Nightly 2017-02-09\UFO
I gather previously or subsequently it was named something else?
C:\Users\Roadcone\Dropbox\Open Xcom\ (this a normal install however the Users folder may now be looking for a OpenXcom Nightly 2017-02-09 folder )
When installing I would always use "OpenXcom"
The "OpenXcom" folder that was previously there I would backup elsewhere before installing though
For you that might be "OpenXcom Nightly 2017-02-09"
In your instance, if select a name, even "OpenXcom Nightly 2017-02-09" and to avoid future MapView issues, if you never rename or move the OpenXcom install folder each subsequent update MapView should find it
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UPDATE
A lot of files being copied around, is it done by hand or some type of automation?
Generic bat file instructions to auto copy altered mod files from the UFO folder of Openxcom to defined folders in your mod folder. If you have better way, please share!
Since MapView and MCDedit are setup to work on files from the main install folder, even created ones, this should facilitate copying those files to your mod folder.
--You have to alter paths for your particular computer
--USAGE
place .bat in OpenXcom fldr and click on it, and it will copy the modded files from the install directory into your mod folder. The altered files are copied overwriting earlier versions in your mySUPERmod folder and you run Openxcom as usual, activate mySUPERmod mod and check the changes.
REM means commented areas, the .bat file will not see them, you can include comments for future reference as long as preceded by REM
It may take a bit to set up but it can save a lot of time from opening and manually moving files to mod folders in testing
The example below assumes a mod named mySUPERmod and has modded files in the game directories named mySUPERmod.map. rmp tab, pck and so forth. You will substitute mySUPERmod for your own named files. For example, I have portable install so user/mods folder is in my OpenXcom folder, yours may be elsewhere.
The bat file
(Copy it and paste into a new text document and rename .txt extension to .bat, ie mySUPERmod.txt to mySUPERmod.bat)