Author Topic: Question about limitations on numeric values  (Read 2804 times)

Offline trinibwoy

  • Sergeant
  • **
  • Posts: 13
  • If It Moves, shoot it. If it doesnt move, shoot it
    • View Profile
Question about limitations on numeric values
« on: May 17, 2017, 02:42:31 am »
Hi guys,

Forgive me if this is a dumb question or has been answered in another post.
I am not a big modder but i do enjoy tinkering with values a lot to suit my ideal gameplay style and challenge. That being said, I often add armor values and additional hitpoints to tougher enemies like sectopods and mutons, or even turn wimps like reapers and silacoids into decent threats by upping their resilience. Is there still a limit on how high these values can go (specifically, hitpoints).
I remember there being a limit of 255 before the values would start over at zero.

...
Yes I'd love to turn reapers into giant death machines with hundreds of hitpoints, make sectopods feel like the giant super durable mecha the lore makes them out to be-every one should feel like a mini-boss battle, even turn silacoids into super resistant monsters that my elite soldiers wont just breeze through with lasers and explosives.

haha dont judge me too harshly lol

Offline Ethereal

  • Commander
  • *****
  • Posts: 684
    • View Profile
Re: Question about limitations on numeric values
« Reply #1 on: May 17, 2017, 10:37:46 am »
I remember there being a limit of 255 before the values would start over at zero.

In OpenXcom there are no restrictions on the parameters. Checked. A droid with 600 health units feels great.

All this is good, of course, but as long as this horror exists with the months-long healing of soldiers after the battle, I do not see any sense in making the battles so protracted.
« Last Edit: May 17, 2017, 10:45:44 am by Ethereal »

Offline trinibwoy

  • Sergeant
  • **
  • Posts: 13
  • If It Moves, shoot it. If it doesnt move, shoot it
    • View Profile
Re: Question about limitations on numeric values
« Reply #2 on: May 18, 2017, 05:36:11 am »
Thanks for the response man.

I just want certain encounters to feel like "boss fights". I want my team to have to work their asses off to bring down each terror unit in the game. I want the terror units to be terrifying again. This is just one way I've found that could possibly help get that feeling.
I found myself getting bored because after researching plasma and advanced armors, a veteran team blows through any encounter far too easily