aliens

Author Topic: Confirming the damage formula  (Read 3097 times)

Offline Scorrpio

  • Captain
  • ***
  • Posts: 88
    • View Profile
Confirming the damage formula
« on: March 23, 2017, 01:50:28 am »
Hey, guys, just trying to make sure I have the damage formula right,

Say, a Gal with 90 Melee and 75 Str hits a Marsec Operative with a Hammer from the side

Marsec Operatrive: 45 HP.   armor: 40 on side, 0.75 concussion damage factor.

Hammer base power is 60, ArmorPre 0.1, damage bonus 0.5 Str, 0.3 melee.   ArmorEffectiveness omitted, so I suppose it is 1.0

So, it this sequence right?
1.   Add damage bonus to base power:   60 + (0.5 * 75) + (0.3 * 90) = 127.5
2.   Take a random 50-150% roll for a melee attack:   Say, it comes out to 93%, so 127.5 * 0.93 = 118.6
3.   Apply 0.75 concussion resistance factor:     118.6 * 0.75 = 88.9
4.   Apply 0.1 damage to side armor:   40 - (40*0.1) = 36
5.   Subtract armor from adjusted damage:   88.9 - 36 = 52.9
6.   So final tally is that the guy takes 52.9 damage vs his 45, which kills him.   
Suppose he had 60hp, which would take him to 7hp
However, hammer has "1.5 to stun"  - not sure what value would need to be multiplied by 1.5, but if it is the HP loss, the guy would be heavily stunned.
Looks about right?   

Thanks



Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Confirming the damage formula
« Reply #1 on: March 23, 2017, 01:56:06 am »
Correct.
Concerning stun: standard System Shock damage is what is getting multiplied here, which is 0.5x HP loss. So, with Shock x3, hammer can cause anywhere between 0..150% of damage dealt as secondary Stun damage, so, in this case, 0-78.

Offline Scorrpio

  • Captain
  • ***
  • Posts: 88
    • View Profile
Re: Confirming the damage formula
« Reply #2 on: March 23, 2017, 05:32:02 am »
Great, thanks.