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FLARE: Free/Libre Action Roleplaying Engine
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Topic: FLARE: Free/Libre Action Roleplaying Engine (Read 9048 times)
michal
Commander
Posts: 629
FLARE: Free/Libre Action Roleplaying Engine
«
on:
July 13, 2012, 07:49:14 am »
Here is nice project, which aims to create open source game engine for action rpg. They're already at 0.16 version, and progress is very nice.
https://www.youtube.com/watch?v=7pTjNhrY-A0&feature=player_embedded
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Volutar
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Re: FLARE: Free/Libre Action Roleplaying Engine
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Reply #1 on:
July 13, 2012, 08:51:22 am »
Engine to write Diablo clone. Got it.
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Daiky
Battlescape Programmer
Administrator
Commander
Posts: 904
Re: FLARE: Free/Libre Action Roleplaying Engine
«
Reply #2 on:
July 13, 2012, 11:57:34 am »
Interesting to see they also use sdl 1.2 and have created their own blit functions that handle alpha transparency.
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michal
Commander
Posts: 629
Re: FLARE: Free/Libre Action Roleplaying Engine
«
Reply #3 on:
July 13, 2012, 12:03:17 pm »
Software blitters? I thought they used opengl.
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Volutar
Guest
Re: FLARE: Free/Libre Action Roleplaying Engine
«
Reply #4 on:
July 13, 2012, 12:19:17 pm »
software blit??? geez, it must be slow like a hell, though with 1 layer of landscape and when not every sprite software blitted (I bet they have 2 kind of sprites) - that's not a huge problem.
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Daiky
Battlescape Programmer
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Commander
Posts: 904
Re: FLARE: Free/Libre Action Roleplaying Engine
«
Reply #5 on:
July 13, 2012, 12:25:03 pm »
I don't see anywhere any proof they would use opengl.
Anyway, they have a Custom Blit Function in their repository:
https://github.com/clintbellanger/flare/blob/master/src/SDL_gfxBlitFunc.c
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michal
Commander
Posts: 629
Re: FLARE: Free/Libre Action Roleplaying Engine
«
Reply #6 on:
July 13, 2012, 12:27:27 pm »
Well i've just assumed they would use opengl
Who uses software those days?
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Daiky
Battlescape Programmer
Administrator
Commander
Posts: 904
Re: FLARE: Free/Libre Action Roleplaying Engine
«
Reply #7 on:
July 13, 2012, 12:29:33 pm »
I quote Clint Bellanger himself on a forum thread:
"Flare uses simple 2D blitting and not OpenGL. This won't change for Flare 1.0."
(
https://opengameart.org/content/dynamic-lighting-and-fog-war
)
We have a saying here: "the grass isn't always greener on the other side" :p
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Volutar
Guest
Re: FLARE: Free/Libre Action Roleplaying Engine
«
Reply #8 on:
July 13, 2012, 12:59:29 pm »
Hrmm, prerendered(cached) shaded tiles... Sound familiar. And who will pay attention on memory consumption?..
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Daiky
Battlescape Programmer
Administrator
Commander
Posts: 904
Re: FLARE: Free/Libre Action Roleplaying Engine
«
Reply #9 on:
July 13, 2012, 04:49:28 pm »
Hehe, I haven't read that yet. So openxcom actually is already a step further than their engine, we DO have a function that draws sprites in a certain luminance and don't waste memory with pre-caching :-)
Woohoo, we're so good.
«
Last Edit: July 13, 2012, 04:57:25 pm by Daiky
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FLARE: Free/Libre Action Roleplaying Engine