The reason Airbus is shitty beacuse it is supposed shitty. It has a "GET A BETTER CRAFT" painted all over it.
Fair enough, I'm not complaining about
that. But I do think the "GET A BETTER CRAFT" sign is already big and bright enough without this one thing.
If it was all skill-dependant, you could be giving 0 fucks about upgrading, since you could compensate everything with skill. Also, come on, what 'skill' are we talking about... thats elementary stuff, not skill.
Come on, I'm not talking about skill as in "can you jiggle the joystick fast enough". Skill as in "do you know when to open your second base, where to place it, and how much resources to allocate to having a second ship". And elementary stuff or not, my specific point is that this early on you just don't get to make these choices. Late-early or early-middle game, sure; but I'm not talking about that. I'm talking about "you get two missions this month and you can't reach half of them".
If you hate it this much, it's good you ragequitted. Because it doesn't get any less frustrating later on.
I don't think that's true. I played considerably farther in a previous version, and that wasn't really frustrating at all. Well, maybe a little.
Also more mission spawns specifically within close range, not randomly all over the globe. These are needed.
Well, I thought it might be that way based on earlier subjective experience; but consider the timing from my perspective: Old version has a decent and manageable spread of ground missions. New version comes out. First mission of campaign is placed out of reach. First mission of a different campaign is placed out of reach, again. At this point, from the limited information I as a player have, maybe something got messed up in the coding of mission placement - I have no way of knowing otherwise.