aliens

Author Topic: X-Piratez, with the Bay12 community  (Read 27201 times)

Offline Boltgun

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Re: X-Piratez, with the Bay12 community
« Reply #30 on: December 19, 2015, 09:49:39 pm »
I'm using sabr_xcomified, it's under the filter choice. It is the best visually imo, but it only work at certain resolutions :

Here's a TFTD screen with the same settings.
Spoiler:

niculinux

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Re: X-Piratez, with the Bay12 community
« Reply #31 on: December 19, 2015, 10:05:55 pm »
Thank you!

Offline Boltgun

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Re: X-Piratez, with the Bay12 community
« Reply #32 on: December 19, 2015, 11:24:03 pm »
My bet is he misspelled ARMORED in STR_GENERAL_STORES_ARMORED :P

Knowing myself,  I probably pasted some Dwarf Fortress code in it.

Thank you!

You're welcome.

Offline Boltgun

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Re: X-Piratez, with the Bay12 community
« Reply #33 on: January 08, 2016, 10:52:15 pm »
I did not update for a while, I am moving in a new flat and some other boring real life stuff.

So meanwhile I compiled OXC from a git pull and tried to play TFTD in Ironman Superhuman without any planing nor patience : Hilarity ensues.

My first attempt was also quite FUN.
« Last Edit: January 21, 2016, 12:54:58 am by Boltgun »

Offline Boltgun

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Re: X-Piratez, with the Bay12 community
« Reply #34 on: January 21, 2016, 12:54:06 am »
Piratez updates will resume shortly, meanwhile I try TFTD again and fail to detect any USO, fail every shot with HE ammo, and the aliens roll natural 100s. I think GM is cheating.



Offline Arthanor

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Re: X-Piratez, with the Bay12 community
« Reply #35 on: January 21, 2016, 04:18:50 am »
haha! That reminds me of my own TftD attempt on OXC.. Build my base in/around the Bermuda triangle (seems like a good place to look for sea monsters?) Seen one USO zoom by to the South Atlantic, try to follow but fail. Figure I'll get a terror there, fine. Wait for something in my region.. nothing, get a terror in the pacific somewhere instead (?!) Then I get royally owned because apparently deep sea aliens are impervious to piercing weapons despite running around naked.. Rage quit ensues..

After a bit of research, I learn that TftD regions are really weird. Especially the South Atlantic going well north of the equator.. I guess the first alien invasion cause a change in the earth's axis of rotation.. But if you look at it, it's entirely possible to build your base at the very top of the South Atlantic region, then you will not see anything as the USOs all go for the middle/bottom of it and only ever get detected on the way, if you're lucky...

What a game..!

Offline Boltgun

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Re: X-Piratez, with the Bay12 community
« Reply #36 on: January 21, 2016, 11:40:14 am »
haha! That reminds me of my own TftD attempt on OXC.. Build my base in/around the Bermuda triangle (seems like a good place to look for sea monsters?) Seen one USO zoom by to the South Atlantic, try to follow but fail. Figure I'll get a terror there, fine. Wait for something in my region.. nothing, get a terror in the pacific somewhere instead (?!) Then I get royally owned because apparently deep sea aliens are impervious to piercing weapons despite running around naked.. Rage quit ensues..

After a bit of research, I learn that TftD regions are really weird. Especially the South Atlantic going well north of the equator.. I guess the first alien invasion cause a change in the earth's axis of rotation.. But if you look at it, it's entirely possible to build your base at the very top of the South Atlantic region, then you will not see anything as the USOs all go for the middle/bottom of it and only ever get detected on the way, if you're lucky...

What a game..!

The country map is even worse., it confirmed that I was located in the worst area, covering only a little corner of Mexico, Eurosyndicate and USA.

And look at that at overcrowded part of northern Europe.

Offline Arthanor

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Re: X-Piratez, with the Bay12 community
« Reply #37 on: January 21, 2016, 06:34:15 pm »
Yeah.. TftD is designed to mess you up from the get go it seems. Building a base in the North Atlantic should be about as much of a no brainer as building it in Europe/US for EU, given the large amount of shipping going through (assuming things don't change too much by 2040..), yet it is one of the worst places to build a base because of how the regions work. You are guaranteed a mission in your base's region on the first month, but since the actual NA is split up as it is, you might well not see anything any ways.

Such a frustrating game.. but as an oceanographer, such a neat game.. :D

Offline Boltgun

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Re: X-Piratez, with the Bay12 community
« Reply #38 on: February 18, 2016, 01:28:27 am »
Apr 2602, Bigger Lazor Beams

Damn Piratez feel easily after trying TFTD in superhuman.

Offline Boltgun

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Re: X-Piratez, with the Bay12 community
« Reply #39 on: April 03, 2016, 11:06:31 pm »
May 2602, Euchre Jane is OP plz nerf


Nothing special, testing out the lascannon, getting the green lighter killed and failing at interception.

Offline ivandogovich

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Re: X-Piratez, with the Bay12 community
« Reply #40 on: April 04, 2016, 05:07:07 pm »
Nice updated!  What kinda gear does the green lighter sport?

Offline Boltgun

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Re: X-Piratez, with the Bay12 community
« Reply #41 on: April 04, 2016, 06:13:31 pm »
Nice updated!  What kinda gear does the green lighter sport?

A lighter and a bong. The bong made him cough smoke, and I could not try the lighter because he died of an explosive death right after.

Offline Solarius Scorch

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Re: X-Piratez, with the Bay12 community
« Reply #42 on: April 04, 2016, 06:16:17 pm »
I haven't tried it yet, but I heard his smoke is pretty useful. :)

Offline Boltgun

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Re: X-Piratez, with the Bay12 community
« Reply #43 on: August 06, 2016, 10:23:17 pm »
I'm dusting off my campaign. Here's a video where we look at our bases, our gals and at some dead spartans.

https://www.youtube.com/watch?v=ysfahmI7m3M