aliens

Author Topic: Bugs, crashes, typos & bad taste  (Read 1648166 times)

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #4590 on: March 31, 2025, 01:03:31 pm »
Still getting that errors in log. This is normal? If i understand them correctly you can not recover some robot after battle.

It's only a warning, not an error. But I've already fixed it, no worries.

The word "the" before outer space is uneeded.

Very well. I won't pretend to understand anything related to articles, so I just fixed it.

I think I killed a large alien drone there with a rocket, so that's probably it.  Thats some pitch black dirt

Yeah, XCF's palette is dark, which may causes some issues like this one...

Not sure what you did to fix it, but I assume it's the same problem

That was 5 years ago lol. XD
Yes, technically I have a GitHub, but it doesn't seem to have any seach features, and it doesn't even give me the date of the commit - only "8 days ago", "2 years ago" and such. Useless.

Venting aside, I see why you can't see nor shoot through this floor, but I wonder why it's set up like this... Maybe there was a reason? I'm kind of hesitant about fixing this.
The lift doesn't even look see-through, wouldn't it just confuse players?

Broken sprites on Glock, Beretta and Colt.
Magnum and Matemba are ok.

Fix whatever submod screwed this up. :P

Offline DarthTheIII

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Re: Bugs, crashes, typos & bad taste
« Reply #4591 on: April 01, 2025, 01:25:28 am »


Venting aside, I see why you can't see nor shoot through this floor, but I wonder why it's set up like this... Maybe there was a reason? I'm kind of hesitant about fixing this.
The lift doesn't even look see-through, wouldn't it just confuse players?

Your call on that, I just think it’s strange cause every other lift in open xcom lets you see/shoot through it.

And if an alien stays on that spot you can’t do anything till he moves.  Only an issue when there’s only 1 tile of lift, but still

Offline psavola

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Re: Bugs, crashes, typos & bad taste
« Reply #4592 on: April 01, 2025, 07:15:58 am »
Your call on that, I just think it’s strange cause every other lift in open xcom lets you see/shoot through it.

And if an alien stays on that spot you can’t do anything till he moves.  Only an issue when there’s only 1 tile of lift, but still

For what it's worth, I had assumed this was intentional. TFTD and UFO lifts have always been different, and it would makes sense that underwater lifts would mimic TFTD behaviour.

You can intentionally use this behavior. Otherwise it doesn't cause much issues. Except in Tasoth Factory often some stragglers panic and sit on the upstairs lift. But sooner or later they will move, or you take along a hybrid unit to detect them, and use MC or Heart Grip staff.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #4593 on: April 01, 2025, 11:12:40 am »
OK, then. I just moved some nodes to hopefully prevent units from standing on the lift. (They will still be there if they get stuck because you blocked the lift from below.)

Offline Simbad

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Re: Bugs, crashes, typos & bad taste
« Reply #4594 on: April 01, 2025, 04:22:17 pm »
Hello, my game crashed when hiring two operatives, the event about lovers.
Here is my save

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #4595 on: April 01, 2025, 05:14:38 pm »
Hello, my game crashed when hiring two operatives, the event about lovers.
Here is my save

The game crashes on "Maps and scraps" mod, same issue as many other people have reported.
For example here: https://openxcom.org/forum/index.php?topic=12523.msg170465#msg170465

Stop using that mod.

Offline Simbad

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Re: Bugs, crashes, typos & bad taste
« Reply #4596 on: April 01, 2025, 05:23:07 pm »
Thank you very much, the crashes have stopped.