So, new player (well, played old-Xcom, but this is my first foray with open xcom and xpiratez), so I'm like 99% sure this is me overlooking something obvious. I can't figure out how to make the molotovs/powder bombs detonate. I'd assumed that, because they don't have a "set fuse" option, they were just supposed to go off at the end of turn, but, well, that didn't happen. So, I'm not really sure what I should be doing with them.
Help?