aliens

Author Topic: Want to help out?  (Read 14570 times)

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Want to help out?
« Reply #15 on: February 26, 2016, 03:29:26 am »
Splendid work on the tileset! I'll add it to the release!

As for the interwin, well, I doubt it is possible to make it better, but 1) it is still kinda ugly, 2) you'd need to do it for all the ships... So not sure if worth the effort :)

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Want to help out?
« Reply #16 on: February 26, 2016, 04:46:16 am »
Interwin:
 2) you'd need to do it for all the ships...

Yup, just need to match up the colors. :)  I don't remember which are which off the top of my head. :)

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Want to help out?
« Reply #17 on: February 26, 2016, 03:56:42 pm »
Looks pretty fine:

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: Want to help out?
« Reply #18 on: February 26, 2016, 06:47:01 pm »
Looks cool! But it also looks like it needs mod than one wall tile per wall style. It's ok for all clean walls to be the same, but it looks a bit repetitive if they all have thenough same stain (particularly the white one).

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Want to help out?
« Reply #19 on: March 03, 2016, 01:29:08 am »
Stunned Corpses:

After brainstorming in chat yesterday, I volunteered to work on the corpse bigobs to provide an alternate for "stunned" units that wasn't bloodied and gibbed.

I have finished cleaning all the bloody corpses, but began to wonder if it might be good to have an even more distinctive indicator.

What if the stunned corpses were flipped in their facing?


as see in this image (dead, current stunned, flipped stunned)

If the flipped version is desired I will provide them.


At this point I need to work back through all the current corpses that aren't bloody, and provide a bloodied version of them.  Most of these are of the humanoid female form.

https://drive.google.com/folderview?id=0B3LA7DXD41YYcS00RnpHODMzN0E&usp=sharing

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Want to help out?
« Reply #20 on: March 03, 2016, 02:20:03 am »
starting working on the "Bloodied Ladies"   a couple samples:

Preferences? or thoughts?
« Last Edit: March 03, 2016, 02:21:42 am by ivandogovich »

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: Want to help out?
« Reply #21 on: March 03, 2016, 05:45:43 am »
I like the right one. It's a little less gory.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Want to help out?
« Reply #22 on: March 03, 2016, 10:02:25 am »
Try to paint the blood in RGB mode, with half-transparent brush, then convert back to Indexed. The blood will come out as more natural - here it looks painfully ketchup-like.

Offline Boltgun

  • Colonel
  • ****
  • Posts: 257
  • [UTTERANCES]
    • View Profile
    • Piratez let's play
Re: Want to help out?
« Reply #23 on: March 03, 2016, 03:40:03 pm »
Good idea, you rarely have more than one body on a screen so you can spare yourself the horizontal mirror.

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Want to help out?
« Reply #24 on: March 03, 2016, 05:47:05 pm »
Overall the blood pool feels too big and gory.   

I've added a bit of transparency, changed the drain path to the side, and reduced the size of the puddle a bit, and I like the look now.



Thanks for all the feedback.  The collaboration helps. :)

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Want to help out?
« Reply #25 on: March 04, 2016, 01:52:04 am »
I have complete reworking all the corpses.  There are now 266 bigobs.  I've put them all in one .zip foldezip folder and placed it in the Google Drive folder (which I have also cleaned out).   Unfortunately I wasn't able to index them, so I don't know if the palettes with be problematic.  I tried to stay as true as possible to stock colors.

 https://drive.google.com/open?id=0B3LA7DXD41YYcS00RnpHODMzN0E  here is the link again.

Per our IRC chat, I have them alternating facings.  As a general guideline, deads face Right and stunned face Left. ;)  because Arbitrary. Thats why. ;)
Also, they have all been saved as .pngs. no more .gifs

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11694
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Want to help out?
« Reply #26 on: March 04, 2016, 11:21:48 am »
Also, they have all been saved as .pngs. no more .gifs

Is there a technical reason you've chosen .png over .gif, or it's just to make the format uniform and the .png was chosen more or less at random?

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Want to help out?
« Reply #27 on: March 04, 2016, 02:21:39 pm »
Thanks for that, it will be added in the next version.

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Want to help out?
« Reply #28 on: March 04, 2016, 03:07:57 pm »
Is there a technical reason you've chosen .png over .gif, or it's just to make the format uniform and the .png was chosen more or less at random?

No Technical reason, other than that the free online image editor I use ( pixlr.com ) and MCDEDIT only save to .pngs.   That and its one less thing to be careful of in the rulesets.  Many of Dioxine's early graphics are saved in .gifs, while the more recent ones tend to be .pngs as far as I can tell, as well.