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editing .sav file in hex editor?
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Topic: editing .sav file in hex editor? (Read 22791 times)
rv86
Squaddie
Posts: 2
editing .sav file in hex editor?
«
on:
February 23, 2016, 07:22:26 pm »
Hello,
I have a copy of Xcom UFO Defense that was purchased from Steam. I installed OpenXCom from the nightly and everything is working really well. The saved game files are not in the 10 folders that exist in the UFO folder - rather they exist as .sav files in my user directory. My intent is to edit the amount of money I have in a saved game. Is it possible to adjust the amount of money I have in a .save file using a hex editor? I was attempting this using HxD and the saved game would not load. I'm new to using OpenXCom and to hex editing. Any advice would be very much appreciated. Thanks!
RV
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SIMON BAILIE
Commander
Posts: 676
Re: editing .sav file in hex editor?
«
Reply #1 on:
February 23, 2016, 08:14:20 pm »
Try editing your .sav file with notepad++.
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rv86
Squaddie
Posts: 2
Re: editing .sav file in hex editor?
«
Reply #2 on:
February 23, 2016, 08:21:38 pm »
That did the trick! All the information inside the .sav file is very easy to navigate this way.
Thank you SIMON.
RV
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Arthanor
Commander
Posts: 2488
XCom Armoury Quartermaster
Re: editing .sav file in hex editor?
«
Reply #3 on:
February 23, 2016, 08:26:12 pm »
Note that OpenXCom saves are ASCII, which means everything is saved in a fully readable format. You can open them in any text editor. No need to do funky hex editing.
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g5-freemen
Captain
Posts: 75
Re: editing .sav file in hex editor?
«
Reply #4 on:
February 24, 2016, 07:16:25 am »
Use "Cheat Engine" - it's a best solution for cheaters
You can easy make many money, elerium-115, alien alloys and anything else. You also can set move points and energy to 999999 and win every battle by one soldier
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Warboy1982
Administrator
Commander
Posts: 2333
Developer
Re: editing .sav file in hex editor?
«
Reply #5 on:
February 24, 2016, 10:57:20 am »
as pointed out above, you don't even need to go that far. everything in the save file is human-readable, except for the tile data in the battlescape. (because there's waaaaay too much data there to output in ascii)
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editing .sav file in hex editor?