Hi,
I'm trying to make some explosive bullet and i have a problem with "blastRadius".
Since it's only bullet and not bombshell nor missile/rocket, i want to have a very low radius of explosion, idealy, juste a little explosion on the target.
But ...
With "blastRadius: 1" , i have an explosion like those of the autocanon, spreading few squares.
With "blastRadius: 0", i have a little flash on the target, juste what i want, but damage seems to drop to 0.
Is there a way to have little explosion, restricted to the impacted square, but a damage value not null ?
Thanks