Author Topic: Modding the xcom1 ruleset files  (Read 2890 times)

Offline SIMON BAILIE

  • Commander
  • *****
  • Posts: 676
    • View Profile
Modding the xcom1 ruleset files
« on: December 31, 2015, 06:08:12 pm »
Can anyone advise as I finally got round to doing a rul file to enable changes to crafts,craft weapons etc (see attached). However I'm unsure how to have the language file in STANDARD to reflect for example that you can have 15 instead of 10 aliens in containment. The rul file mod works fine but apart from manually editing STANDARD\Language\en-US to reflect the mod changes is there any way for me to add to the mod so that I don't have to do the manual editing?
« Last Edit: December 31, 2015, 08:45:41 pm by SIMON »

Offline SupSuper

  • Lazy Developer
  • Administrator
  • Commander
  • *****
  • Posts: 2162
    • View Profile
Re: Modding the xcom1 ruleset files
« Reply #1 on: December 31, 2015, 07:22:43 pm »
Just place your new/modified strings in a MOD FOLDER\Language\en-US file.

Offline SIMON BAILIE

  • Commander
  • *****
  • Posts: 676
    • View Profile
Re: Modding the xcom1 ruleset files
« Reply #2 on: December 31, 2015, 08:45:18 pm »
Ta, that did it perfectly. I had created the sub folder Language before within my mod but had forgot about the en-US file