Well, I found a bug in the mod and decided it was more than time I updated it. So here it is!
Changes:
- Fixed a bug with
awesome gals. Had a "aaaa+" gal, that looked a bit suspicious. Upon re-evaluation, she got an "a+", which most would agree is still pretty good
- Added a new rank: Legend (Lgnd) for gals that are beyond awesome. Great TU/Firing/Melee/Reactions/Voodoo Power, they have it all. This should remove the AFMRQV stupid statstring for gals that manage to survive and get crazy good.
- Bumped up the requirements for most letters, especially the "AF/AM/AQ/AR" ones. If you're awesome, you have to be
really awesome to stand out. The "A" qualifiers are set at the level which grants "Lgnd", so if you have a gal with "AF", you know she's already a legend level fighter. If you train her other stats, eventually she will be a legend. Also helps with the good gals spamming letters.
- Added "C" and "c" for
Cowards. "C" for less than 25 bravery, "c" for less than 50. At 50, combat stress will keep you around 50 morale, which is the point where you really don't need to worry anymore.
- Added "P" and "p" for
Practitioners of the (Dark) arts, ie psiSkill, to quickly see who it is worth giving that fancy witch outfit to.
I'm thinking of adding new "classes" for warriors (FQR) and commandos (MQR). Since I don't do cross-training much, I end up with a lot of those, which are one accuracy away from going up the b/B/a/A/Lgnd tree.
Problem is, if you assign more than one letter (ex.: Lgnd), you don't get following letters. So it would be impossible to get "WarC+" for a warrior that's also cowardly but has decent voodoo power. And I don't want "C+War" (plus that would force me to reorganize the order of everything, or add a LOT of conditions, which I don't want to do either). So it'd have to be "WC+", but that also means weak.. so.. "KC+" for Knight/Knify? "SC+" for Stabby? Same goes for the commandos: Can't do "CmdC+", nor "CC+"...