Thank you. And it ain't a bad idea with the database - not everyone credits sprites they reuse (not talking about you, in reality I think you're rather meticulous with these kinds of things. I bet you got those from Hobbes, wink, wink, Hobbes
) Even better would be a mapblock database, I think - with mapview-created thumbnail, tilesets used, and the list of creators/contributors. Chopping sprites is easy, but tracking all these maps and their versions... (like Luke UFOs, which got reworked several times over, or Luke's Terror, or even Hobbes' maps - through their sheer variety). It'd also tremendously help people who'd want to create some additional mapblocks to existing terrains, or update existing mapblocks. The same goes for tilesets...
And it's not cultural differences, it's character differences I think, and sorry for being smartass - that's how I react for being insulted
Uuuuh, @OP: sorry for derailing your thread!!! I think ammo-less weapons are nice... if you want the game to become more casual (the player doesn't need to worry about logistics anymore). What about just limiting clips to just 1 per weapon in deployments? That way the amount of recovered ammo would be severely reduced. Or reducing the number of shots per clips to below 15 - the aliens won't get a chance to shoot more than a few times anyway...