When we start the game and go to "Bases" -> "Base Information" let's take a look at "Stores".
As we can see Space Used = 40, Space Available = 50. But that is not actually so.
Let's click the "Stores" button and look at the list of all goods that we have in our general stores:
- Stingray Launcher ( quantity:1, space used:0.8 )
- Stingray Missiles ( quantity:25, space used:10 )
- Avalanche Launcher ( quantity:1, space used:1 )
- Avalanche Missiles ( quantity:10, space used:15 )
- Cannon ( quantity:2, space used:3 )
- Cannon Rounds[x50] ( quantity:1, space used:0.1 )
- Pistol ( quantity:2, space used:0.2 )
- Pistol Clip ( quantity:8, space used:0.8 )
- Rifle ( quantity:2, space used:0.4 )
- Rifle Clip ( quantity:8, space used:0.8 )
- Heavy Cannon ( quantity:1, space used:0.3 )
- HC-AP Ammo ( quantity:6, space used:0.6 )
- Auto-Cannon ( quantity:1, space used:0.3 )
- AC-AP Ammo ( quantity:6, space used:0.6 )
- Rocket Launcher ( quantity:1, space used:0.4 )
- Small Rocket ( quantity:4, space used:0.8 )
- Grenade ( quantity:5, space used:0.5 )
- Smoke Grenade ( quantity:5, space used:0.5 )
If we add up all "space used" numbers the result will be: 36.1, which is not 40.
It's because we have some equipment on our crafts. Let's unequip our skyranger and 2 interceptors.
After that we'll have Space Used = 51, Space Available = 50 in our "Stores" which is impossible.
Actually we don't even need to unequip our skyranger, we get 51 just after disarming out interceptors.
It would be really nice if somebody from OpenXcom developers' team fixed that bug.