Author Topic: Small medi-kit / first-aid  (Read 5055 times)

Offline Daiky

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Small medi-kit / first-aid
« on: December 12, 2011, 12:06:56 pm »
A nice addition to the game's equipment list would probably be a small medikit, which does not need to be manufactured but can be bought. And 2 of these small ones should be in your starting equipment of your first skyranger.
This can be very interesting for early missions, because you probably want to allocate your manufacturing to more interesting stuff first, like laser weapons. Or worse, you start a mission, but don't have a medikit produced yet.

Because it can be very frustrating in your first mission seeing one of your best units bleed to death from a fatal wound and nothing you can do to save him. (One of the early lessons in game development is: the first experience in the game should never be frustrating)

The kit itself takes only 1 inventoryslot (instead of 2), but has less charges of healing,stimulant,pain killers. I was thinking 3, 4 or 5 charges.

Offline Daiky

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Re: Small medi-kit / first-aid
« Reply #1 on: December 12, 2011, 12:33:52 pm »
A second suggestion concerning medi-kit:
- Show health, energy and morale of the medi-kit target. Giving immediate feedback of the actions you do on that screen. You only see how fatal wounds go away, but not health, energy, morale, stun level changes.
(again straight from game-dev school :p - actually this is true for software in general, pushing a button and not seeing any result makes you think the button is broken)

The first suggestion is a mod. But this second one may fit in vanilla openxcom.

Offline Yankes

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Re: Small medi-kit / first-aid
« Reply #2 on: December 12, 2011, 02:58:30 pm »
if small MK have 4-5 charges is useless to produce big one, because 2 small have equal value, i suggest that small can only cure wounds.

Offline Daiky

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Re: Small medi-kit / first-aid
« Reply #3 on: December 12, 2011, 03:29:22 pm »
You're right. 5 charges of each use would be WAY to powerful vs normal medikit.
Maybe 5 heal charges only + the kit disappears if it has been used. (vs normal medikit that is magically recharged after each mission).
So you can choose between re-buying new small medikits each time or manufacturing a normal medikit once which keeps recharging.