Author Topic: X-COM: Origin  (Read 7280 times)

Offline michal

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X-COM: Origin
« on: October 10, 2010, 10:34:48 am »
This is yet another new x-com remake project. This time it's being made in unreal development kit.

They don't have official page yet. They have released some videos(tech demos) on youtube:
https://www.youtube.com/user/H2OXCOM#g/u

They also have a forum:
https://forum.xcomorigin.com/

darko

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Re: X-COM: Origin
« Reply #1 on: October 11, 2010, 07:30:45 am »
first render's of their models, found on one russian forum





Offline michal

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Re: X-COM: Origin
« Reply #2 on: October 11, 2010, 08:08:09 am »
Judging from those renders, they are not making faithful remake, rather a x-com inspired game.

Offline michal

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Re: X-COM: Origin
« Reply #3 on: November 28, 2011, 10:18:02 am »
They have website:

https://xcomorigin.com/

Apparently they are working on first public release (news from 2th november):
Quote
Today we are glad to announce, we work hard on a public test package. The main functionality of the package will include:
-  GEO mode with air battles. (No base management this time).
-  Tactics mode with almost full planned feature set.  Most probably we will not include an inventory system and a map generator to shorten this iteration completion time.


Right now we are focused on the following problems:
-  Game style. Sad to say, we have no 2d-artist who works on the global game style at this moment (it is the main reason we are not publishing new images, screenshots and videos, by the way).
-  Path-Finding. Our programmers have just implemented a new version of a path finding. It works fine, but still lacks some features we need. Many efforts are still to be done to make it satisfy all the requirements.


For the last several months the most progress has been done over the coding part of the development. But still we have a movement in the content part:
-  An internal design document has been fulfilled. The concise public version will be available soon.
-  Story concepts and goals were finally settled.  Our scenarist began work on the full version of the story.