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Author Topic: [Research] Tech tree map for Piratez Mod  (Read 3718 times)

Offline xaphias

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[Research] Tech tree map for Piratez Mod
« on: December 07, 2014, 02:10:29 pm »
I started working on a map over the tech tree in the Piratez mod, and I'm not sure I fully understand the ruleset. because I've been playing the game and looking at the ruleset, and there are things I thought I would have unlocked but haven't.

Cost:  I'm guessing is how long it will take to research.

Points:  is added to the game score?

Dependancies: are only 1 of these required, or some of them? how to tell?

Requires: that one I think I'm kinda clear on :)

lookup: no clue

Unlocks: pretty clear

needitem: pretty clear

anyone feel like clarifyin this for me? would be much appreciated :)
let me know if I missed something

/xaph

Offline Falko

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Re: [Research] Tech tree map for Piratez Mod
« Reply #1 on: December 07, 2014, 02:32:39 pm »
a research project will become available if all dependencies and all Requires - project are finished
whats the difference between dependencies and Requires
if you have a project with dependencies you can use another project to "unlock" this project regardless of how many of the dependencies are finished
the require list does not allow such shortcuts
lookup is a way to give an additional researchproject with a different name -> that is mostly used for alien (corpse/live) research
Code: [Select]
  - name: STR_FLOATER_LEADER
    lookup: STR_FLOATER
all live floater ranks give the "floater" research

Offline xaphias

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Re: [Research] Tech tree map for Piratez Mod
« Reply #2 on: December 07, 2014, 02:57:19 pm »
ah thank you very much, now I know the difference :)