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Author Topic: 3D pixel art editor using voxels  (Read 21346 times)

Offline bladum

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Re: 3D pixel art editor using voxels
« Reply #15 on: November 05, 2014, 12:42:48 am »
hi Folks,

I wonder if now community is large enough to get this editor and finish it. I can share sources (C#, pure .NET 3.5)


Offline michal

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Re: 3D pixel art editor using voxels
« Reply #16 on: November 05, 2014, 09:07:46 am »
Don't ask, just release source code on github, post link here.

There:
https://www.reddit.com/r/gamedev
https://www.reddit.com/r/programming

And here:
https://opengameart.org/forums/art-discussion
https://forum.freegamedev.net/

Also some other sites about gamedev.

Maybe someone will pick it up and continue working on it. You never know.

Offline bladum

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Re: 3D pixel art editor using voxels
« Reply #17 on: November 05, 2014, 01:08:27 pm »
The point is there should be a demand for such tool if anyone is going to supply its further development. I gave it up few years ago when open xcom was still in early version.

In case several people decide to create a "remake" of standard graphics for vanilla or some kind of "mod" using graphics made by this tool, then further development might have sense. In other case i see no point for further development as it just take resources without actual benefits.

Tom

Offline NoelBuddy

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Re: 3D pixel art editor using voxels
« Reply #18 on: November 05, 2014, 10:08:49 pm »
Umm... so what do you have so far?

It sounds like it could be useful, I'm not much of a programmer so could mostly only help in testing functionality but would be interested in trying it out.

Offline bladum

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Re: 3D pixel art editor using voxels
« Reply #19 on: November 05, 2014, 10:34:55 pm »
tile editor OLD = This is version 1.0 that works and has compatible data but no source code. Basically here you can edit a huge set of tiles at once and export them to png files.  (ONLY BINARY)

TreeD3D = This is version 2.* that works and has a lot more feature but has no data but with source code. This was single image editor with much more features but never was finished. (FULL SOURCE CODE) Source code is a mess but app in general is quite simple so anyone with C# skill should handle this.

PS: to refresh what could be the outcome here are example outputs

Tom
« Last Edit: November 05, 2014, 10:49:34 pm by bladum »

Offline volutar

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Re: 3D pixel art editor using voxels
« Reply #20 on: January 08, 2015, 12:24:37 pm »
Wheat patches are looking not really pleasing with all these thick things. Otherwise it looks OK.
I think this "too thick" thing could be handled only with increasing x/y to 32x32.

I had an idea in mind of having "voxelized" model for each MCD, instead of LOFT. For FPS view LOFT renderings looks really awful.
« Last Edit: January 08, 2015, 12:27:02 pm by volutar »

Offline bladum

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Re: 3D pixel art editor using voxels
« Reply #21 on: January 08, 2015, 01:47:49 pm »
you are right, this is a matter of resolution. In those samples from 2011 i think 16x16x24 was used to it was very low one. 32x32x48 could be used to get better results and still tile would be 32x48 :)

i shared source code as i will not update this tool in the future due to no actual demand on it from you guys.