Author Topic: OS X 10.10  (Read 3302 times)

Offline nikki29a

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OS X 10.10
« on: November 30, 2014, 03:56:55 pm »
Hello everyone im having a bit of trouble getting the nightly ver of the game to run on OS X 10.10 and was wondering does it not work on 10.10 or can some one post a good install guide because the one on the github is not very clear (or least to me) i have all the org. game files thxs to vbox so if anyone could help me out much appreciated

p.s. i do have the latest ver of xcode the dependencies (i.e. yaml-cpp sdl sdl_gfx sdl_image sdl_mixer --with-flac --with-libmikmod --with-libvorbis also i have latest ver of brew 

Offline jackstraw2323

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Re: OS X 10.10
« Reply #1 on: November 30, 2014, 09:33:26 pm »
I was able to use the latest nightlies from https://bitbucket.org/grrussel/openxcomosx

These are the most relevant instructions:

Quote
The latest built binary can be downloaded from:

  https://bitbucket.org/grrussel/openxcomosx/get/tip.zip
or
  https://bitbucket.org/grrussel/openxcomosx/get/tip.tar.gz
or
  https://bitbucket.org/grrussel/openxcomosx/get/tip.tar.bz2

which should be expanded to create a directory with
  README.txt   (this file!)
  openxcom_201x-xx-xx_xx-xx-xx ( a timestamped directory, containing )
     build_log.txt (the messages output during the build of the binary)   
     openxcom_201x-xx-xx_xx-xx-xx.tar.gz ( a timestamped OpenXCOM build)
 
Extracting the OpenXCOM build e.g.

   tar xvf openxcom_201x-xx-xx_xx-xx-xx.tar.gz

makes a bin directory containing the OpenXCOM executable and associated
OpenXCOM data. Note, you need to get your own XCOM original game data files, these are
not supplied.

See bin/data/README.txt for how to setup original game data.

From the Terminal, navigate to the directory containing the binary to run the
game e.g.

  cd /path/to/install/location
  ./openxcom

I had a couple of weird things however. If I don't use the terminal to issue the ./openxcom command, I get an error that the game can't find the soldier names folder, even though it's clearly there. Might be some kind of traversing error? Also my game still says it's version 1.0 not the nightly number, but it clearly has some new functions like 2 weapon HWP's

Offline Warboy1982

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Re: OS X 10.10
« Reply #2 on: December 01, 2014, 02:42:49 am »
the git builder inserts the version info when it builds automatically, for those that build at home, it will display 1.0, i guess we could change that to "nightly" or something

Offline nikki29a

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Re: OS X 10.10
« Reply #3 on: December 01, 2014, 08:50:01 pm »
thxs guys got it working maybe i was to tried and just wasnt understanding the steps correctly i get yaml-cpp error on start up but it seams to be working fine also is there a way to make it a click to launch instead of going to terminal and typing in ./openxcom