Hi Folks,
I played game for a while and i wrote down my thoughts. This is only for vanilla version but all items require codding.
1) Click right mouse button (or double click) on weapon during battle to unload its ammo into hand.
2) Right mouse button (or double click) on an ammo during battle to automatically load it into weapon in hand if matched
3) Show ufo range / damage info on the interception screen by any visual method (like a like that indicates range and width that indicates damage)
4) Show damage inflicted to enemy on hit by number popup during battlescape and interception, both on UFO and alien soldiers. This information would be depended on level of experience of soldier, rookie have no idea how enemy is damage but commander is
5) Show maximum range of weapon during targeting enemy in current fire mode, so far there is just instant chance to hit change
6) Health bar on units over heads during battlescape for x-com units like in many RTS games
7) Counter of killed aliens during mission, and maybe after mission research also counter how many to kill
Neutral units have civil or military background, those military can actually use weapons on allies if delivered by x-com
9) Neutral units during base defense mission taken from number of scientist / engineers in particular base divided by 10, you lose them during battle and you lose them in the base
10) Soldiers specialization selection on soldier screen in base. Basically the idea is simple, you click on a button that is assigned on a stat that focus experience into this particular stat. This gives this attribute to grow faster then others (x2 to single one, x0.5 to all others). No other gameplay change.
11) Indication about number of primary actions done during specific battlespace mission, to know that a particular soldier needs to fire one more time to get promotion etc
12) Alien hunter is a feature when specific soldier kills number of enemy units. If soldier kills lets say 20 aliens of a specific race he gets +10% to damage for next kill OR is able to distinguish alien ranks OR is able to see number of damage inflicted to enemy.
13) Every soldier promotion gives a chance to get +10 to bravery of soldiers. Lower rank have lower chance. Higher rank have higher chance.
14) Feature that your soldiers are able to distinguish alien rank on the battle field after you research live alien of particular race. This could be done by small "medal" on the top of alien head to stay with vanilla graphics
15) Additional promotion chance when unit captures / kill very important alien unit during battle
16) Additional bravery chance when unit survives attack of very dangerous enemy alien
17) Set high or low maintenance level for crafts in base taken from maintenance level from Europa Universals. High maintenance = work as normal. Low maintenance = pay 50% per maintenance but repairs, refuel and rearm crafts 2-3-4 times slower.
Regards,
Tom