Author Topic: Community edition  (Read 3494 times)

Offline bladum

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Community edition
« on: November 08, 2014, 01:00:19 pm »
Hi,

I could not find a patch / mod that would be a community edition. Is there something like this ?

By thinking community edition i think NOT about global bundle of mods but rather small tweaks of data only or mainly for vanilla version. So if there is OPENXCOM EXTENDED there would be also something similar but for ruleset.

Examples
Spoiler:
instead of adding sub machine gun then tweak AUTO mode for pistol,
instead of adding sniper rifle tweak standard rifle aim mode,
instead of adding grenade launcher tweak heavy cannon,
mission basic functionality like melee attack for guns or fire grenade,
come back to life useless stuff in vanilla like: craft cannon, small range radar or plasma beam without usage of Elerium,
add muton comander as it was main villain in ufo intro :),
and other stuff like this

What would be purpose of community edition ?

From player perspective best game would be without need to change any options at all. Such huge versatility is great rather for modders not for players. I can imagine sequence how new player is installing open x-com:

1) download open x-com
2) install files from original game
3) install official patch that fixes errors in original game
4) install extended version (required for community edition)
5) install official community edition

And that is all. No more options need to be change because reason of community edition is have best gameplay with minimal need to change options. The only option available is to turn it on / off.

PS: sorry if this topic was covered before but i used search and found nothing related to it.

Tom
« Last Edit: November 08, 2014, 01:06:58 pm by bladum »

Offline Solarius Scorch

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Re: Community edition
« Reply #1 on: November 10, 2014, 01:39:31 pm »
I think the bunch of rulesets distributed with the nightly, combined with the options, is more or less what you described.

Anyway, who else than the creators could decide on what should be in the community edition and what shouldn't?

Offline yrizoud

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Re: Community edition
« Reply #2 on: November 10, 2014, 03:01:54 pm »
Indeed, the stock OpenXcom game already provides quite a few popular variants, either as options  (settings) or optional rulesets.

Offline bladum

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Re: Community edition
« Reply #3 on: November 10, 2014, 08:04:09 pm »
Actually i was thinking about mod that is:

1) minimal change to vanilla to minimize effect that have lot of "remakes" or "sequels", which is "this is not x-com anymore"
2) has no options to change from, player receives package that is balanced and should concentrate on fun not on configuration. I mean modders pick best options for player.
2a) from installation perspective - as described in first post, minimal need of setup etc
2b) from gameplay perspective -  every one can have similar experience that can be somehow be compared. Comparing tactics for different mods does not make sense.

This would bring more people to project at it would be more accessible for more players.

PS: sorry if such approach does not fit into open source project but i spent 3 years on making commercial games for mobile devices, yet i played x-com in 1996 on my Amiga 600 :)

Tom

Offline Falko

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Re: Community edition
« Reply #4 on: November 10, 2014, 08:09:32 pm »
if you take 10 xcomplayer and ask at what change applies "this is not x-com anymore" you get 11 different answers :)