Author Topic: OpenXCom soldier generator  (Read 11218 times)

Offline KingMob4313

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OpenXCom soldier generator
« on: October 04, 2014, 05:55:46 pm »
Hello all,

I'm big into 'Starring as'...

Spoiler:
It's a term I've used for a long time for something I always find myself doing since I started playing video games: placing my friends in the video games I play. It didn't matter what it was, Final Fantasy, X-Com, Football games, Baseball games... Whatever. It didn't matter. If it had a cast of characters that I could somewhat relate to my friends, they'd get named after them.

Now, many a time I wouldn't be given the option to name the characters or players. So, ever since I was about 15, I started using hex editing tools to change the names, change the dialogue and make the statistics and attributes and such of the characters match the person they represent.

In fact, I've taken it so far as to edit some old games to make a whole side large storyline in the game involve my friends, and reference a story my friend wrote back in high school.

I think it's just because I dig my friends and if I'm having some epic adventure, saving the human race from Sectoids, Scrapping our way to the superbowl, or anything else... Who else would you want along with you, but your friends?

...So in order to facilitate this in OpenXcom, I put together a little yaml generator for creating soldiers.  It comes with a xlsx spreadsheet to use with it. Just enter your soldier's values into the sheet, feed the sheet to the generator, then copy the generated YAML into your save file and your soldiers will be in the game next time you load the game.

Not sure if it will be handy to anyone else, but I thought I'd push it out there.


LINK SPOILED
« Last Edit: October 07, 2014, 06:07:20 am by KingMob4313 »

Offline yrizoud

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Re: OpenXCom soldier generator
« Reply #1 on: October 05, 2014, 02:22:04 am »
You can add your friends names as a new .nam file, and remove all others. This way, in all your games, recruits names will always be picked from this list.

Offline ivandogovich

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Re: OpenXCom soldier generator
« Reply #2 on: October 05, 2014, 02:42:03 am »
I noticed in the spreadsheet a column for weapon 1st choice and second choice. 

Does this have an effect in OXC?

Cheers, Ivan :D

Offline KingMob4313

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Re: OpenXCom soldier generator
« Reply #3 on: October 05, 2014, 05:18:56 am »
You can add your friends names as a new .nam file, and remove all others. This way, in all your games, recruits names will always be picked from this list.

Yep, I know about that, but their statistics won't match those in real life, so...

Offline KingMob4313

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Re: OpenXCom soldier generator
« Reply #4 on: October 05, 2014, 05:19:20 am »
I noticed in the spreadsheet a column for weapon 1st choice and second choice. 

Does this have an effect in OXC?

Cheers, Ivan :D

Nah, not yet.  Nor does the 'team' designation.  It's still a WIP, of course.

Offline Roxis231

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Re: OpenXCom soldier generator
« Reply #5 on: October 06, 2014, 11:43:42 am »
Nice Idea, but its uses Net 4.5 right?

Is it possable to get a Net 4.0 version for those of us with older machines/systems/Windows XP please?

Other than that - looks like a good program.

Offline new_civilian

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Re: OpenXCom soldier generator
« Reply #6 on: October 06, 2014, 12:15:28 pm »
Nice Idea, but its uses Net 4.5 right?

Is it possable to get a Net 4.0 version for those of us with older machines/systems/Windows XP please?

Other than that - looks like a good program.

this x2!  :)

Offline KingMob4313

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Re: OpenXCom soldier generator
« Reply #7 on: October 06, 2014, 02:06:15 pm »
I'll push out a build that works with earlier .Net

Offline KingMob4313

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Re: OpenXCom soldier generator
« Reply #8 on: October 06, 2014, 02:26:14 pm »
« Last Edit: October 07, 2014, 06:07:32 am by KingMob4313 »

Offline new_civilian

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Re: OpenXCom soldier generator
« Reply #9 on: October 09, 2014, 11:59:42 am »
Gee, many thanks, KongMob4313 !  :)

Offline Roxis231

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Re: OpenXCom soldier generator
« Reply #10 on: October 09, 2014, 04:18:37 pm »
Much Appreciated