I've been playing around with MOD ideas and was wondering if someone could explain how the system determines stun damage from weapons that cause health damage?
I was thinking about options for stun weapons causing some actual damage( for example a stun rod that does some health damage from the electric shock, or bad reactions to stun bomb chemicals) or weapons that cause a nerfed amount of health damage with a disproportionately high amount of stun damage(like rubber bullets they mostly just hurt but there's a good chance they'll knock someone out before they kill them).