Author Topic: 2 simple changes for better ufo ai  (Read 4500 times)

Offline hellblade

  • Captain
  • ***
  • Posts: 87
    • View Profile
2 simple changes for better ufo ai
« on: June 11, 2011, 03:13:52 pm »
Regarding large ufos (and small), why do they just sit there and get pounded by plasma beams until they die?  They got the speed to run or to attack.

Simple changes to their AI would make a HUGE improvement to gameplay.  The larger ufos could A) run away like smaller ufos    B) act aggressively and head straight for you

For B) it would be like aggressive mode but it's "their" aggressive mode.  At least the Terror Ship have a fighting chance against Beam Interceptors.  And you could try keeping them at arm's range by clicking on Standoff again ... or something ...

I'm complaining because the interception (especially large ufos) is ridiculously dumb right now.
« Last Edit: June 11, 2011, 03:16:01 pm by hellblade »

Offline luke83

  • Commander
  • *****
  • Posts: 1559
    • View Profile
    • openxcommods
Re: 2 simple changes for better ufo ai
« Reply #1 on: July 25, 2011, 10:23:14 am »
Yes its a little silly they can navigate the galaxy but when they come to earth they stand around like morons until they get shot down ;D

Offline Istrebitel

  • Sergeant
  • **
  • Posts: 46
    • View Profile
Re: 2 simple changes for better ufo ai
« Reply #2 on: July 29, 2011, 05:25:38 pm »
This would alter the gameplay alot.

But i'm for this change.

Just add some random agression value based on race and mission and ufo weapons compared to x-com weapons. Possibly make this also influenced by interceptor approach (more cautious approach makes lesser chance ufo would turn agressive).
Then ufo would decide if it wants to fight back or not.

Once you chose any option to approach the UFO, if UFO chose to be agresive, even if you choose to disengage or go to cautious mode, if its faster UFO would maintain distance enough to fire its own weapons +- some percent (indicating there s a dogfight going on).