aliens

Author Topic: TFTD  (Read 4479 times)

Offline MK123

  • Squaddie
  • *
  • Posts: 3
    • View Profile
TFTD
« on: June 18, 2014, 10:02:04 am »
Hello all, first I have to say that I am big XCOM fan, I have played almost all XCOM games, however the first one and only I have ever played and will have place in my heart is TFTD. I have searched this forum for any mentions of TFTD port but I have not found any. Can you please notify me how it looks in this area? Thanks a lot.

Offline pmprog

  • Commander
  • *****
  • Posts: 647
  • Contributor
    • View Profile
    • Polymath Programming
Re: TFTD
« Reply #1 on: June 18, 2014, 10:04:55 am »
Really?

There's two near the top of the Open Feedback
https://openxcom.org/forum/index.php?topic=2252.0
https://openxcom.org/forum/index.php?topic=2292.0

And there's older threads about too

Offline MK123

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Re: TFTD
« Reply #2 on: June 18, 2014, 10:12:26 am »
wow that was quick :-) thanks. apparently i was searching wrong section.

Offline AndO3131

  • Colonel
  • ****
  • Posts: 137
    • View Profile
Re: TFTD
« Reply #3 on: June 18, 2014, 10:12:52 am »

niculinux

  • Guest
Re: TFTD
« Reply #4 on: June 18, 2014, 10:14:29 am »
MK123, as pmprog typed above it's actually in the works ;)

Offline MK123

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Re: TFTD
« Reply #5 on: June 18, 2014, 10:17:08 am »
thank you guys for light of speed answers. i will definitely try TFTD as soon as it is released, any mention about some early releases?

Offline AndO3131

  • Colonel
  • ****
  • Posts: 137
    • View Profile
Re: TFTD
« Reply #6 on: June 18, 2014, 10:20:30 am »
It's far, far away yet  :)

Offline darkestaxe

  • Colonel
  • ****
  • Posts: 254
  • Emissary of the Brain
    • View Profile
Re: TFTD
« Reply #7 on: June 21, 2014, 08:49:29 am »
I was able to make it run sorta back in .9 just by renaming TFTD files to UFO equivalents. How far away could it be?

The problems I ran into were mostly XCOM1 specific references in the ruleset and they already got a TFTD ruleset in the freezer somewhere. As I discussed in a previous post pretty much all the core TFTD specific functionality is already in Openxcom, and it's not like you can't have TFTD minus a couple things that aren't implemented yet.

Then again I'm not doing any coding so don't take my word for it. I don't actually know what I'm talking about, I just think I do.

Emre

  • Guest
Re: TFTD
« Reply #8 on: June 21, 2014, 10:02:43 am »
Considering going from 0.9 to 1.0 of openxcom took a year, i guess openTFTD 0.1 may be released in summer next year.