aliens

Author Topic: more civilians + dogs/wolves wildlife  (Read 6634 times)

Offline kikimoristan

  • Commander
  • *****
  • Posts: 647
    • View Profile
more civilians + dogs/wolves wildlife
« on: March 03, 2015, 09:38:14 am »
hey guys I made this mod just now patched together a few things.

More Civilians mod



there are 3 version:

full mod:
more civilians = all features it includes everything so don't use with the other 2..use by itself

optional:
civilian worker = only worker implemented and only in xcom base defense all other features are absent
civilians custom corpses = only corpses for male and female civilians all other features absent


This mod adds a custom male and female big object corpses that match their looks.

Adds another civilian called Worker. Is found in Terror missions and also in XCOM Base Defense (only max 8 ).

And lastly it adds a "civilian" wildlife Dog found in forest, farm, urban but only in terror missions, small/medium/large scout missions.

Please test it out let me know if you like it or if you have any problems with it.

:D

« Last Edit: March 03, 2015, 10:40:03 am by tollworkout »

Offline yrizoud

  • Commander
  • *****
  • Posts: 1014
    • View Profile
Re: more civilians + dogs/wolves wildlife
« Reply #1 on: March 03, 2015, 01:21:18 pm »
It looks great for flavor and additional difficulty, but be careful that each and every AI-controlled units takes a while to think and move.
Especially when tracking the last remaining alien, it can be a pain to wait for half a dozen "neutral units" to move.

Offline hellrazor

  • Commander
  • *****
  • Posts: 2027
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: more civilians + dogs/wolves wildlife
« Reply #2 on: March 03, 2015, 01:24:09 pm »
It looks great for flavor and additional difficulty, but be careful that each and every AI-controlled units takes a while to think and move.
Especially when tracking the last remaining alien, it can be a pain to wait for half a dozen "neutral units" to move.

Well you can stun them so they do not move any more :)

Offline kikimoristan

  • Commander
  • *****
  • Posts: 647
    • View Profile
Re: more civilians + dogs/wolves wildlife
« Reply #3 on: March 03, 2015, 02:11:40 pm »
for terror missions is 16 max same amount just more diversified wolves(dogs) + worker in addition to male  female

for base defense is max 8 workers
and for small, medium, large scout is max 4 wolves on farm and forest only

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: more civilians + dogs/wolves wildlife
« Reply #4 on: March 03, 2015, 02:36:16 pm »
What was the original unit that you used to create the engineer.png file?

Offline kikimoristan

  • Commander
  • *****
  • Posts: 647
    • View Profile
Re: more civilians + dogs/wolves wildlife
« Reply #5 on: March 03, 2015, 02:43:33 pm »
sailor guy from TFTD

well there are two sailors one in blue and one in gray?