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Author Topic: Graphics differences (OpenXCom/OriginalXCom)?  (Read 3479 times)

Offline FLIR

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Graphics differences (OpenXCom/OriginalXCom)?
« on: June 18, 2014, 04:46:20 pm »
Are there any graphics differences (shading, lighting etc.) between the original version and OpenXCom?

Or are the graphics of both versions exactly the same?

Offline yrizoud

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Re: Graphics differences (OpenXCom/OriginalXCom)?
« Reply #1 on: June 18, 2014, 05:22:09 pm »
Should be identical because it uses the pixels and the 256-color palettes from the original data files.

Offline osunightfall

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Re: Graphics differences (OpenXCom/OriginalXCom)?
« Reply #2 on: June 18, 2014, 06:15:47 pm »
Depending on why you asked, it's also important to note that you can apply various filters to the graphics to give smoothing or sharpening effects at higher resolutions. Also, the resolution of the Geoscape and Battlescape can be effectively increased by increasing the viewable area. For example, you can set it to be able to see much more of the battlescape on the screen, which will effectively shrink all graphics, but also make them look better and sharper by modern standards.