Author Topic: v1.0 Release Build  (Read 3472 times)

Offline pmprog

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v1.0 Release Build
« on: June 14, 2014, 08:11:41 pm »
I got the x64bit zip download, and when I run OXC, it tells me that libstdc++-6.dll is missing, but the game still continues anyway.

Out of curiosity, how come the git builds were statically linked, but the v1 had a bunch of DLLs?

Offline SupSuper

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Re: v1.0 Release Build
« Reply #1 on: June 14, 2014, 11:25:28 pm »
The milestones are made by me with MSVC and use shared linking. The nightlies are built automatically with MinGW and use static linking. They contain the same thing, so if you don't like one option you are free to use the other. :P

The DLL bug seems to be because one of SDL 1.2's x64 DLLs was accidentally built with MinGW instead of MSVC. Wonder if there's an easy workaround for it.

Offline pmprog

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Re: v1.0 Release Build
« Reply #2 on: June 15, 2014, 11:06:00 am »
Thanks

If I can get rid of that popup every time I start the game, I think I might switch to the git build. Not a major thing

Offline Yankes

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Re: v1.0 Release Build
« Reply #3 on: June 15, 2014, 01:29:33 pm »
SDL is pure C, why its need C++ std library? Maybe it should be compile using gcc not g++.