aliens

Author Topic: Completed map tilesets need implementation in OXC!  (Read 11612 times)

Offline Solarius Scorch

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Re: Completed map tilesets need implementation in OXC!
« Reply #15 on: April 10, 2014, 04:37:02 am »
I wonder if we can have a coordinated new tileset project. I would love to make some graphic content, like design new houses etc., but I'm not really willing to do it on my own.

Offline Mr. Quiet

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Re: Completed map tilesets need implementation in OXC!
« Reply #16 on: April 13, 2014, 11:11:33 pm »
That would be really nice... I wish Sup would get the band together for this.

Hey Warboy, will it be hard to add Hobbes's Dawn City Terror-Site into the game? Luke said it'll take only an hour's worth of work to code it or something after someone converts them.
I have played his maps on the original X-COM. Very hard maps with a lot of alley ways and hidden higher ground areas within huge buildings for aliens to sniper you. Also liked in one occasion when Snakemen were all over the second floor of the long apartment complex. My guys were hiding behind cars on the parking lot until my other guys got inside from the right side entrance to gun them down. I wish aliens would sometimes seek higher ground for sniping positions.

Offline Solarius Scorch

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Re: Completed map tilesets need implementation in OXC!
« Reply #17 on: April 13, 2014, 11:52:42 pm »
Yep, new map sets would be great, and I would love to see Dawn City too. However, I think we should start smaller, by adding new submaps to the original set which I would call "suburbia". What I mean is some elements that fit the theme and would make the maps more varied.

What we already have:
- A mall.
- Small houses.
- A big family house (the one with a wooden fence).
- A petrol station.
- A park.
- A warehouse.

Examples of what we could have:
- A post office.
- A police station.
- A parking.
- More stores.
- A medium-sized house.
- A garage.
- Street segments with cars: several passenger cars, a bus, maybe a van.
- Street segments with trash bins.
- A grove (imported from the farm set), adjacent to a house.
- A small cabbage/potato field, as above.
- A flower patch, also adjacent to a house.
- A pond, a bit like those in the Arctic set.
« Last Edit: April 14, 2014, 12:21:25 am by Solarius Scorch »

Offline Warboy1982

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Re: Completed map tilesets need implementation in OXC!
« Reply #18 on: April 14, 2014, 10:35:20 am »
- construction sites
- hospitals
- office buildings
- airports
- government buildings
- theme parks
« Last Edit: April 14, 2014, 02:21:12 pm by Warboy1982 »

Offline yrizoud

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Re: Completed map tilesets need implementation in OXC!
« Reply #19 on: April 14, 2014, 11:00:34 am »
- A house in flames... I think fire is under-used.

Offline Solarius Scorch

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Re: Completed map tilesets need implementation in OXC!
« Reply #20 on: April 14, 2014, 02:30:39 pm »
- construction sites
- hospitals
- office buildings
- airports
- government buildings
- theme parks

Sure, but that would be other tilesets - mostly "downtown". I was thinking on how to expand the existing tileset of cosy suburbs, filled with small houses, sounds of lawnmowers, laughing children, barking dogs, smiling mailmen, unholy screams, plasma fire and death.

Offline Mr. Quiet

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Re: Completed map tilesets need implementation in OXC!
« Reply #21 on: April 15, 2014, 12:32:04 am »
I like this idea, but you'd want to make a lot of different houses so it doesn't get boring when you breach each home, door to door :) make sure some doors are locked, so you'll hear a door knob sound on the first click and on the second right-click will be kicking it open. Let some civis carry guns in America too.
In the suburbs, it's mostly cookie-cutter homes, but at least the inside can look different.
« Last Edit: April 15, 2014, 12:34:02 am by Mr. Quiet »

Offline Solarius Scorch

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Re: Completed map tilesets need implementation in OXC!
« Reply #22 on: April 15, 2014, 01:44:28 am »
Having more than one model for houses would be unrealistic for some countries I know. :P

Offline Mr. Quiet

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Re: Completed map tilesets need implementation in OXC!
« Reply #23 on: April 15, 2014, 02:26:00 am »
Yes, but I'm talking about having fun storming into houses looking for aliens. You're right if you want to make it more realistic, and for realism, any duplicate the houses should at least have different set-ups, like television placement will be different, dinner table, beds, etc. Especially if they'll have a pool in the back yard, or a huge dirt pile. You know what I mean. Also please make them big, I want some room to move around in these death traps.