Definitely not as I have no idea what that is But it sure sounds difficult to handle.
TOTAL COST OF PRODUCTION = TOTAL FIXED COST (Sum of all FIXED [Non changing] expenses) + TOTAL VARIABLE COSTS (Cost of Variable Expenses used to produce an item)
TFC = Facility Costs, leasing of Aircraft, cost of full-time contracted staff (All staff)
'NOTE: TFC will remain constant.
TVC = cost of essential raw materials and components consumed in production.
'NOTE: Keep in mind Total variable cost rises as output increases.
So what does this mean? Lets take ole fashion full press Plasma Cannon manufacture to market to fund XCOM. A staple of many XCOM commanders:
Plasma Beam
Manufacture Price: 226,000
Sale Price: 267,300
Material Cost: 75000 (15 Elerium @ 5000 each)
So we can see that making 20 plasma cannons cost, say 6,020,000.
Looking strictly at the Manufacturing base we calculate the cost of all base facillities + leases + staffing was 5,000,000.
So the total cost of production for the Plasma Cannons is actually 11,020,000.
Divide 11,020,000 by number of actual units made (20) and you get 551,000.
So the true cost to produce a Plasma Beam for sale:
551,000 if you only make 20 to sell with current facilities at Base XYZ.
So for each plasma cannon produced, you actually lose 283,700 per plasma cannon. You lost 5,674,000 on that quick run of 20 plasma cannons!
Knowing this, you now can see you have to severely trim your TFC costs to make production worthwhile, otherwise...its a waste of resources and you are actually GOING BROKE producing a few Plasma Cannons and selling them. You need to stream line that manufacture base better. Trim a few million in costs, and then produce at least 12 more plasma cannons. In fact, in truth, you will never produce a profit on producing and selling plasma cannons. The true minimal cost per cannon is 301000, while the sales price is a flat 267,000. That would be the sagely words of the XCOM Accountant.